After rotation logic of object broken

u can see all in that video

If you don’t understand, I’m explaining that I’m faced with the problem that when you rotate an object, for some reason, the logic collapses a little and it doesn’t work. I do not know what this is related to. Screenshots of the code will be below (well bp)







it in
изображение

and elevator/lift BP


Try using the nearly equals when comparing floats instead of ==. You might be getting slightly different numbers by 0.001 and it might not trigger an event.

Approximately “equal” that is <=? I’ll try, but I’ll probably have to change the calibration. I suspected that it was a matter of verification, but at the same time I thought it was a bit strange.

Thanks very much. ur advice solution of my problem

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