After project package TickGate stops working with function from funx library

Hello there :smile: Im struggling for a few hours now with problem that occurs only after i package the project. In editor, everything is working but after package, it no longer works.

So i have 1 hud - GatheringHUD, where i choose a person and location and send him to gather. This opens TickGate in second BP, MapPoint where whole magic begins… Im starting to torn my hairs now :smile:

I have set custom gamemode and also i have maps in ,List of maps to include…,



I think that problem is here in set clock work, which is a function from funx library and basicly should add time to the old one and for some reason it doesnt work after package…

So i have managed to fix this probably. The solution is pretty simple. For some reason, the packaged version doesnt create proper refference to gamestate. I made hardcode refference on the start of funx and it solved that