I imported my fbx model and created an skeleton and physics asset for it , then i imported my animations using the same skeleton asset for my model .
When character is in bind pose , everything’s fine, but when i play an animations it changed to a midget . i had a good laugh , but how can i fix this ?
Bind pose pic :
After clicking on an animation :
Notice that the approximate size changes… is that has something to do with UE4 units ? if it is why the character in bind pose doesnt change ? same asset with animations worked fine in udk
Thanks in advance