After packaging for android my IA dont move anymore on UE5.3.2(Works on UE5.0.3)

Hello,

I wanted to migrate my mobile game from UE5.0.3 to UE5.3.2 (for publishing on google play store) so i update everything(SDK34, JDK-11, NDK25, i can package my project and the game works but i encounter a problem with my IA, they don’t move anymore (on viewport it works fine). When i was on UE5.0.3 it works very well. The logs dont report me anything wrong.

i dont use navmesh, i use add movement input base on my character location.(my character works well, he receive my input)

i will be greatfull to your help

Well, i find the solution. i had to add some dependency in the build.cs file of my project :

using UnrealBuildTool;

public class yourproject : ModuleRules
{
    public yourproject(ReadOnlyTargetRules Target) : base(Target)
    {
        PublicDependencyModuleNames.AddRange(new string[] { "Core", "CoreUObject", "Engine", "InputCore", "AIModule", "NavigationSystem" });

        PrivateDependencyModuleNames.AddRange(new string[] { });

   
    }
}

and my ia finally move like it shoulds :smiley:

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