After packaging a game I get an error when launching the game LowLevelFatalError [File: StateCache.cpp] [Line: 1396) Tried to create a Gfx Pipeline State without Vertex Shader

I switched GPU from an RTX 3070 Ti to a GTX 1070, on the previous GPU it worked fine but now when I launch the packaged game this error appears:

LowLevelFatalError [File:D:\build\++UE5\Sync\Engine\Source\Runtime\RHI\Private\PipelineStateCache.cpp] [Line: 1396] 
Tried to create a Gfx Pipeline State without Vertex Shader


0x00007ff62793bcaf StealthNew-Win64-Shipping.exe!UnknownFunction []
0x00007ff627943248 StealthNew-Win64-Shipping.exe!UnknownFunction []
0x00007ff6265c0b27 StealthNew-Win64-Shipping.exe!UnknownFunction []
0x00007ff6265c25c3 StealthNew-Win64-Shipping.exe!UnknownFunction []
0x00007ff6265c5595 StealthNew-Win64-Shipping.exe!UnknownFunction []
0x00007ff6265bdf01 StealthNew-Win64-Shipping.exe!UnknownFunction []
0x00007ff6265d3162 StealthNew-Win64-Shipping.exe!UnknownFunction []
0x00007ff6265c2350 StealthNew-Win64-Shipping.exe!UnknownFunction []
0x00007ff626620c74 StealthNew-Win64-Shipping.exe!UnknownFunction []
0x00007ff62671cb27 StealthNew-Win64-Shipping.exe!UnknownFunction []
0x00007ff626717ed1 StealthNew-Win64-Shipping.exe!UnknownFunction []
0x00007ff9e07f7614 KERNEL32.DLL!UnknownFunction []
0x00007ff9e26e26a1 ntdll.dll!UnknownFunction []

Crash in runnable thread Background Worker #2
Crash in runnable thread Background Worker #4

Deleting the contents of the Saved folder here fixed it:
C:\Users%USERNAME%\AppData\Local<Project Name>

Hello! Have you tried running the game on platforms other than Windows? I have the same error, but on all platforms except windows)

I already solved it.