i updated my unreal version from 4.9.2 to 4.15.
After that cannot click ob buttons when i start then packaged game.
In my editor everything works fine. Only in packaged game this bug appears.
in my old version (4.9.2) everythings works.
A lot has changed since 4.9, so it may be difficult to say what the issue is without more detail. But, you might want to look into using the Set Input Mode nodes, try using Set Input Mode UI Only, and plug your widget into In Widget To Focus if needed.
After create widget, promote the return value to a variable, and then plug that into set input mode ui only. Since you have the reference then, you won’t need to do that Get All widgets anymore.
What are you doing with the widget after that, with the get all widgets of class?
I’m not sure this is the problem, but, either way this will work better. A lot of the set input mode stuff changed at some version between 4.9 and now, I did have problems before with old widgets not being intractable.
I’m a bit confused by what’s going on in your level blueprint now. Would it be possible for you to upload this project somewhere for me to check? Or migrate that level to a blank project and then upload it. Actually you could try that either way - migrate this level to a new empty 4.15 project, and see if it works in that. (Remember you’ll have to set it as the default map in project settings in the new project).
ok. i have reduce my level to the relevant part. The bug is still there.
Concentrate on this: When you click the"Start" Button in a Running Editor-Game the Camera moves to another point. Everythings works fine. But when you package the game and try to press the “Start” Button there, nothing happens.