Maybe your DefaultPawn (defined in GameMode) is being spawned and calls possess on itself. Set default pawn to None to fix
Hello, I’m writing a snake game.
In my Game Mode
blueprint, I spawn a Pawn
(a snake head) and possess it with my Controller
.
In my Controller
blueprint, I monitor On Possess
and On UnPossess
events.
After running, I see 3 messages:
Possessed BP_SnakeHead
Unpossessed
Possessed DefaultPawn
So what is happening? Why did my Controller
unpossess my Pawn
and possess another thing?
Thanks, now the DefaultPawn has gone. But there’s another problem: the spawned pawn BP_SnakeHead
is killed instantly. In BP_SnakeHead
I monitor event Destroyed
and see this happening.
Hmm. Check Initial Life Span on snake actor.
Also in your SpawnActor node change Collision Handling to Always spawn, perhaps some object is in your way.