After my character dies my door won't open

Look at the Interact Event. First Node after that is Disable Interaction. Which executes code that turns off the interaction collision (Overlap Volume).

Simplest approach would be to Re-Enable the collision on the Overlap Volume on the Timelines Finish pin… Just after your Timer call to close the door.

Overlap Volume -> Set Collision Enabled [Collision Enabled (Query and Physics)]

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