After my character dies my door won't open

LERP ROTATOR

Also, your Timer should not be looping.

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is there anything I can do to improve this (besides the Lerp Rotator)?

Nothing based on the code you’ve shown.

Verify your Timers “Time” variable value.
Verify your Timelines duration.


Timeline “Length” and last key Time value should match as well.

when the character opens it, the door only opens once is that why my character can’t open it after it dies?

Is it only supposed to ever open once? If so, how are you controlling that aspect?


so, my character has already opened the door, and they die they can’t reopen that door and it also won’t let them open it again even if they don’t die, and I want the character to be able to open it again.

What’s in the door class? Entire thing.

There’s something that’s blocking interaction. Disabling interaction collision, a boolean or other state.



two static mesh components and these are the collision

code for triggering interaction?

Starting to think this is all code from someone else’s project and you don’t understand how any of it works.


I am actually working on creating this code for an assignment and i am not able to mess with the blueprints given to me is there anything i can do if there is something wrong with this?

Look at the Interact Event. First Node after that is Disable Interaction. Which executes code that turns off the interaction collision (Overlap Volume).

Simplest approach would be to Re-Enable the collision on the Overlap Volume on the Timelines Finish pin… Just after your Timer call to close the door.

Overlap Volume -> Set Collision Enabled [Collision Enabled (Query and Physics)]

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