AFter migrating character, it's not moving

So, I have a Miximo Character all rigged and animated in 5.1 that works perfectly. I decided to copy it’s folder into a 5.2.1 project (Animations, Blueprints & blend file). I knew I’d need to edit it to work with enhanced input and following a couple of tutorials, I created an input folder, input actions (IA_moving, IA_Looking) and a mapping context (IA
M_ENDGame) and modified the playerBP to use the enhanced input.

It all compiles, no errors or related warnings. I’m stumped, any help or ideas would be appreciated.

Hey there @kilroy59! Welcome back to the community! Did you migrate the whole project or just passed over the folder? As improper migration could cause issues. In any case it could also be the regular culprits so let’s check those too. Could I also see how you setup your mapping context? Did you make sure to set the Enhanced Input System as the default in project settings?

Just the Folder. I’m attaching a better screenshot of the context. Yes Enhanced is all setup to go in the project settings. I’ve set the Character to be possessed by player 0, have the correct character in world settings.

my characterBP is pretty much a copy of BP_third_Person, I can switch to the UE Character and it works fine. Been trying to figure this out for two days.

Here is the top of the CharacterBP:

The image I posted, I failed to reconnect isValid after trying something, it’s connected as in your image. Mine doesn’t work though.

In project settings, I can make my context the default and BPThirdplayer still moves, not sure if that means it’s not an input problem or not.

Interesting! So only the default mapping works correctly? If you make a duplicate of the default and make no changes to it, does it work when plugged in? In your mapping, are any of the trigger types outputting anything BP side, I’d probably put prints behind trigger and start to test these.

Thanks, I duplicated BP_Thirdplayer, renamed it and plugged it in, that fixed the no input problem, now I’ve got to figure out what happened to my animations, I’ve got the correct animationBP and a T pose figure running around. hmmm.

To say UE5 has a learning curve is an understatement! Thanks for at least giving me a different problem to work on.

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