after merging several static meshes, Selecting one highlights nothing in Outliner

Basically the title, I’ve merged several static meshes, tried every one of the 3 options for merging and every time…after merging, selecting one of the instances does nothing in the outliner. This is making cleanup work on a very large scene extremely difficult.

selecting the instance in the level:

selecting the actor in the outliner:

image

Ideally you would be able to find the parent by selecting a child

Hi mliuzzi,
It’s because they are “static mesh instances” - they try and select the ISMC or HISMC when you click on them.

What you can do is create a Blueprint Actor, add a cube component or something that you can click on - make that “Hidden In Game” and add your instanced static mesh components to that blueprint - then at least you can select it in your level…

Something else you can do is create a blueprint with all your static Meshes just added as static mesh components (not instanced), then in the begin play you can convert them to instances (or have a button that converts them).

I’ve got a tutorial on how to do that here: (it uses a plugin to create and manage the instances, but you can create your own without the plugin)