When I tested my level in the play, I tested my character’s jump feature (I’m using a blank template, and made a custom character), and when I hit the ground, the floor was like ice, and kept moving me in that certain direction, and I had no way to stop it, other than getting out of the play mode. It happens in every part of the map, so it’s not just a problem with the one room. This is my character code.
Begin Object Class=K2Node_CallFunction Name=“K2Node_CallFunction_2095”
Begin Object Class=EdGraphPin Name=“EdGraphPin_2539”
End Object
Begin Object Class=EdGraphPin Name=“EdGraphPin_2540”
End Object
Begin Object Name=“EdGraphPin_2539”
PinName=“self”
PinFriendlyName=“Target”
PinToolTip=“Target
Pawn Reference”
PinType=(PinCategory=“object”,PinSubCategoryObject=Class’/Script/Engine.Pawn’)
End Object
Begin Object Name=“EdGraphPin_2540”
PinName=“ReturnValue”
PinToolTip="Return Value
Rotator "
Direction=EGPD_Output
PinType=(PinCategory=“struct”,PinSubCategoryObject=ScriptStruct’/Script/CoreUObject.Object:Rotator’)
DefaultValue=“0, 0, 0”
AutogeneratedDefaultValue=“0, 0, 0”
LinkedTo(0)=EdGraphPin’K2Node_CallFunction_1965.EdGraphPin_2554’
End Object
bIsPureFunc=True
bIsConstFunc=True
FunctionReference=(MemberName=“GetControlRotation”,bSelfContext=True)
Pins(0)=EdGraphPin’EdGraphPin_2539’
Pins(1)=EdGraphPin’EdGraphPin_2540’
NodePosX=944
NodePosY=352
NodeGuid=E0746E6F44CFF332473B4C8BFD77ECD1
End Object
Begin Object Class=K2Node_CallFunction Name=“K2Node_CallFunction_1965”
Begin Object Class=EdGraphPin Name=“EdGraphPin_2553”
End Object
Begin Object Class=EdGraphPin Name=“EdGraphPin_2554”
End Object
Begin Object Class=EdGraphPin Name=“EdGraphPin_2555”
End Object
Begin Object Name=“EdGraphPin_2553”
PinName=“self”
PinFriendlyName=“Target”
PinToolTip=“Target
Kismet Math Library Reference”
PinType=(PinCategory=“object”,PinSubCategoryObject=Class’/Script/Engine.KismetMathLibrary’)
DefaultObject=Default__KismetMathLibrary
bHidden=True
End Object
Begin Object Name=“EdGraphPin_2554”
PinName=“InRot”
PinToolTip="In Rot
Rotator "
PinType=(PinCategory=“struct”,PinSubCategoryObject=ScriptStruct’/Script/CoreUObject.Object:Rotator’)
DefaultValue=“0, 0, 0”
AutogeneratedDefaultValue=“0, 0, 0”
LinkedTo(0)=EdGraphPin’K2Node_CallFunction_2095.EdGraphPin_2540’
End Object
Begin Object Name=“EdGraphPin_2555”
PinName=“ReturnValue”
PinToolTip="Return Value
Vector "
Direction=EGPD_Output
PinType=(PinCategory=“struct”,PinSubCategoryObject=ScriptStruct’/Script/CoreUObject.Object:Vector’)
DefaultValue=“0, 0, 0”
AutogeneratedDefaultValue=“0, 0, 0”
LinkedTo(0)=EdGraphPin’K2Node_CallFunction_2096.EdGraphPin_2565’
End Object
bIsPureFunc=True
FunctionReference=(MemberParentClass=Class’/Script/Engine.KismetMathLibrary’,MemberName=“GetForwardVector”)
Pins(0)=EdGraphPin’EdGraphPin_2553’
Pins(1)=EdGraphPin’EdGraphPin_2554’
Pins(2)=EdGraphPin’EdGraphPin_2555’
NodePosX=1216
NodePosY=368
NodeGuid=B879930C4FE2C758210FFC8FB21E199E
End Object
Begin Object Class=K2Node_CallFunction Name=“K2Node_CallFunction_2096”
Begin Object Class=EdGraphPin Name=“EdGraphPin_2562”
End Object
Begin Object Class=EdGraphPin Name=“EdGraphPin_2563”
End Object
Begin Object Class=EdGraphPin Name=“EdGraphPin_2564”
End Object
Begin Object Class=EdGraphPin Name=“EdGraphPin_2565”
End Object
Begin Object Class=EdGraphPin Name=“EdGraphPin_2566”
End Object
Begin Object Class=EdGraphPin Name=“EdGraphPin_2567”
End Object
Begin Object Name=“EdGraphPin_2562”
PinName=“execute”
PinType=(PinCategory=“exec”)
LinkedTo(0)=EdGraphPin’K2Node_InputAxisEvent_54.EdGraphPin_2581’
End Object
Begin Object Name=“EdGraphPin_2563”
PinName=“then”
Direction=EGPD_Output
PinType=(PinCategory=“exec”)
End Object
Begin Object Name=“EdGraphPin_2564”
PinName=“self”
PinFriendlyName=“Target”
PinToolTip=“Target
Pawn Reference”
PinType=(PinCategory=“object”,PinSubCategoryObject=Class’/Script/Engine.Pawn’)
End Object
Begin Object Name=“EdGraphPin_2565”
PinName=“WorldDirection”
PinToolTip="World Direction
Vector
Direction in world space to apply input"
PinType=(PinCategory=“struct”,PinSubCategoryObject=ScriptStruct’/Script/CoreUObject.Object:Vector’)
DefaultValue=“0, 0, 0”
AutogeneratedDefaultValue=“0, 0, 0”
LinkedTo(0)=EdGraphPin’K2Node_CallFunction_1965.EdGraphPin_2555’
End Object
Begin Object Name=“EdGraphPin_2566”
PinName=“ScaleValue”
PinToolTip="Scale Value
Float
Scale to apply to input. This can be used for analog input, ie a value of 0.5 applies half the normal value, while -1.0 would reverse the direction."
PinType=(PinCategory=“float”)
DefaultValue=“0.0”
AutogeneratedDefaultValue=“1.000000”
LinkedTo(0)=EdGraphPin’K2Node_InputAxisEvent_54.EdGraphPin_2582’
End Object
Begin Object Name=“EdGraphPin_2567”
PinName=“bForce”
PinToolTip="Force
Boolean
If true always add the input, ignoring the result of IsMoveInputIgnored()."
PinType=(PinCategory=“bool”)
DefaultValue=“false”
AutogeneratedDefaultValue=“false”
End Object
FunctionReference=(MemberName=“AddMovementInput”,bSelfContext=True)
Pins(0)=EdGraphPin’EdGraphPin_2562’
Pins(1)=EdGraphPin’EdGraphPin_2563’
Pins(2)=EdGraphPin’EdGraphPin_2564’
Pins(3)=EdGraphPin’EdGraphPin_2565’
Pins(4)=EdGraphPin’EdGraphPin_2566’
Pins(5)=EdGraphPin’EdGraphPin_2567’
NodePosX=1312
NodePosY=80
NodeGuid=FB9E9A164BB05936669C08B230679D46
End Object
Begin Object Class=K2Node_InputAxisEvent Name=“K2Node_InputAxisEvent_54”
Begin Object Class=EdGraphPin Name=“EdGraphPin_2580”
End Object
Begin Object Class=EdGraphPin Name=“EdGraphPin_2581”
End Object
Begin Object Class=EdGraphPin Name=“EdGraphPin_2582”
End Object
Begin Object Name=“EdGraphPin_2580”
PinName=“OutputDelegate”
Direction=EGPD_Output
PinType=(PinCategory=“delegate”,PinSubCategoryMemberReference=(MemberParentClass=BlueprintGeneratedClass’/Game/Blueprints/Player.Player_C’,MemberName=“InpAxisEvt_Forward_Backword_K2Node_InputAxisEvent_54”))
End Object
Begin Object Name=“EdGraphPin_2581”
PinName=“then”
Direction=EGPD_Output
PinType=(PinCategory=“exec”)
LinkedTo(0)=EdGraphPin’K2Node_CallFunction_2096.EdGraphPin_2562’
End Object
Begin Object Name=“EdGraphPin_2582”
PinName=“AxisValue”
PinToolTip=“Axis Value
Float”
Direction=EGPD_Output
PinType=(PinCategory=“float”)
DefaultValue=“0.0”
AutogeneratedDefaultValue=“0.0”
LinkedTo(0)=EdGraphPin’K2Node_CallFunction_2096.EdGraphPin_2566’
End Object
InputAxisName=“Forward_Backword”
CustomFunctionName=“InpAxisEvt_Forward_Backword_K2Node_InputAxisEvent_54”
Pins(0)=EdGraphPin’EdGraphPin_2580’
Pins(1)=EdGraphPin’EdGraphPin_2581’
Pins(2)=EdGraphPin’EdGraphPin_2582’
NodePosX=864
NodePosY=128
NodeGuid=21D18583430FAFAC6C7B498241900B04
End Object
Begin Object Class=K2Node_InputAxisEvent Name=“K2Node_InputAxisEvent_57”
Begin Object Class=EdGraphPin Name=“EdGraphPin_2591”
End Object
Begin Object Class=EdGraphPin Name=“EdGraphPin_2592”
End Object
Begin Object Class=EdGraphPin Name=“EdGraphPin_2593”
End Object
Begin Object Name=“EdGraphPin_2591”
PinName=“OutputDelegate”
Direction=EGPD_Output
PinType=(PinCategory=“delegate”,PinSubCategoryMemberReference=(MemberParentClass=BlueprintGeneratedClass’/Game/Blueprints/Player.Player_C’,MemberName=“InpAxisEvt_Left_Right_K2Node_InputAxisEvent_57”))
End Object
Begin Object Name=“EdGraphPin_2592”
PinName=“then”
Direction=EGPD_Output
PinType=(PinCategory=“exec”)
LinkedTo(0)=EdGraphPin’K2Node_CallFunction_1966.EdGraphPin_2608’
End Object
Begin Object Name=“EdGraphPin_2593”
PinName=“AxisValue”
PinToolTip=“Axis Value
Float”
Direction=EGPD_Output
PinType=(PinCategory=“float”)
DefaultValue=“0.0”
AutogeneratedDefaultValue=“0.0”
LinkedTo(0)=EdGraphPin’K2Node_CallFunction_1966.EdGraphPin_2612’
End Object
InputAxisName=“Left_Right”
CustomFunctionName=“InpAxisEvt_Left_Right_K2Node_InputAxisEvent_57”
Pins(0)=EdGraphPin’EdGraphPin_2591’
Pins(1)=EdGraphPin’EdGraphPin_2592’
Pins(2)=EdGraphPin’EdGraphPin_2593’
NodePosX=896
NodePosY=640
NodeGuid=1A6E101F4B5884EFCA78BB89F667CF5F
End Object
Begin Object Class=K2Node_CallFunction Name=“K2Node_CallFunction_1964”
Begin Object Class=EdGraphPin Name=“EdGraphPin_2602”
End Object
Begin Object Class=EdGraphPin Name=“EdGraphPin_2603”
End Object
Begin Object Name=“EdGraphPin_2602”
PinName=“self”
PinFriendlyName=“Target”
PinToolTip=“Target
Pawn Reference”
PinType=(PinCategory=“object”,PinSubCategoryObject=Class’/Script/Engine.Pawn’)
End Object
Begin Object Name=“EdGraphPin_2603”
PinName=“ReturnValue”
PinToolTip="Return Value
Rotator "
Direction=EGPD_Output
PinType=(PinCategory=“struct”,PinSubCategoryObject=ScriptStruct’/Script/CoreUObject.Object:Rotator’)
DefaultValue=“0, 0, 0”
AutogeneratedDefaultValue=“0, 0, 0”
LinkedTo(0)=EdGraphPin’K2Node_CallFunction_2097.EdGraphPin_2627’
End Object
bIsPureFunc=True
bIsConstFunc=True
FunctionReference=(MemberName=“GetControlRotation”,bSelfContext=True)
Pins(0)=EdGraphPin’EdGraphPin_2602’
Pins(1)=EdGraphPin’EdGraphPin_2603’
NodePosX=848
NodePosY=736
NodeGuid=EEF650234C93D446F2F4AF8D43180EFB
End Object
Begin Object Class=K2Node_CallFunction Name=“K2Node_CallFunction_1966”
Begin Object Class=EdGraphPin Name=“EdGraphPin_2608”
End Object
Begin Object Class=EdGraphPin Name=“EdGraphPin_2609”
End Object
Begin Object Class=EdGraphPin Name=“EdGraphPin_2610”
End Object
Begin Object Class=EdGraphPin Name=“EdGraphPin_2611”
End Object
Begin Object Class=EdGraphPin Name=“EdGraphPin_2612”
End Object
Begin Object Class=EdGraphPin Name=“EdGraphPin_2613”
End Object
Begin Object Name=“EdGraphPin_2608”
PinName=“execute”
PinType=(PinCategory=“exec”)
LinkedTo(0)=EdGraphPin’K2Node_InputAxisEvent_57.EdGraphPin_2592’
End Object
Begin Object Name=“EdGraphPin_2609”
PinName=“then”
Direction=EGPD_Output
PinType=(PinCategory=“exec”)
End Object
Begin Object Name=“EdGraphPin_2610”
PinName=“self”
PinFriendlyName=“Target”
PinToolTip=“Target
Pawn Reference”
PinType=(PinCategory=“object”,PinSubCategoryObject=Class’/Script/Engine.Pawn’)
End Object
Begin Object Name=“EdGraphPin_2611”
PinName=“WorldDirection”
PinToolTip="World Direction
Vector
Direction in world space to apply input"
PinType=(PinCategory=“struct”,PinSubCategoryObject=ScriptStruct’/Script/CoreUObject.Object:Vector’)
DefaultValue=“0, 0, 0”
AutogeneratedDefaultValue=“0, 0, 0”
LinkedTo(0)=EdGraphPin’K2Node_CallFunction_2097.EdGraphPin_2628’
End Object
Begin Object Name=“EdGraphPin_2612”
PinName=“ScaleValue”
PinToolTip="Scale Value
Float
Scale to apply to input. This can be used for analog input, ie a value of 0.5 applies half the normal value, while -1.0 would reverse the direction."
PinType=(PinCategory=“float”)
DefaultValue=“0.0”
AutogeneratedDefaultValue=“1.000000”
LinkedTo(0)=EdGraphPin’K2Node_InputAxisEvent_57.EdGraphPin_2593’
End Object
Begin Object Name=“EdGraphPin_2613”
PinName=“bForce”
PinToolTip="Force
Boolean
If true always add the input, ignoring the result of IsMoveInputIgnored()."
PinType=(PinCategory=“bool”)
DefaultValue=“false”
AutogeneratedDefaultValue=“false”
End Object
FunctionReference=(MemberName=“AddMovementInput”,bSelfContext=True)
Pins(0)=EdGraphPin’EdGraphPin_2608’
Pins(1)=EdGraphPin’EdGraphPin_2609’
Pins(2)=EdGraphPin’EdGraphPin_2610’
Pins(3)=EdGraphPin’EdGraphPin_2611’
Pins(4)=EdGraphPin’EdGraphPin_2612’
Pins(5)=EdGraphPin’EdGraphPin_2613’
NodePosX=1120
NodePosY=544
NodeGuid=53FB1AD94F4126C7CC7F95A85D3D5530
End Object
Begin Object Class=K2Node_CallFunction Name=“K2Node_CallFunction_2097”
Begin Object Class=EdGraphPin Name=“EdGraphPin_2626”
End Object
Begin Object Class=EdGraphPin Name=“EdGraphPin_2627”
End Object
Begin Object Class=EdGraphPin Name=“EdGraphPin_2628”
End Object
Begin Object Name=“EdGraphPin_2626”
PinName=“self”
PinFriendlyName=“Target”
PinToolTip=“Target
Kismet Math Library Reference”
PinType=(PinCategory=“object”,PinSubCategoryObject=Class’/Script/Engine.KismetMathLibrary’)
DefaultObject=Default__KismetMathLibrary
bHidden=True
End Object
Begin Object Name=“EdGraphPin_2627”
PinName=“InRot”
PinToolTip="In Rot
Rotator "
PinType=(PinCategory=“struct”,PinSubCategoryObject=ScriptStruct’/Script/CoreUObject.Object:Rotator’)
DefaultValue=“0, 0, 0”
AutogeneratedDefaultValue=“0, 0, 0”
LinkedTo(0)=EdGraphPin’K2Node_CallFunction_1964.EdGraphPin_2603’
End Object
Begin Object Name=“EdGraphPin_2628”
PinName=“ReturnValue”
PinToolTip="Return Value
Vector "
Direction=EGPD_Output
PinType=(PinCategory=“struct”,PinSubCategoryObject=ScriptStruct’/Script/CoreUObject.Object:Vector’)
DefaultValue=“0, 0, 0”
AutogeneratedDefaultValue=“0, 0, 0”
LinkedTo(0)=EdGraphPin’K2Node_CallFunction_1966.EdGraphPin_2611’
End Object
bIsPureFunc=True
FunctionReference=(MemberParentClass=Class’/Script/Engine.KismetMathLibrary’,MemberName=“GetRightVector”)
Pins(0)=EdGraphPin’EdGraphPin_2626’
Pins(1)=EdGraphPin’EdGraphPin_2627’
Pins(2)=EdGraphPin’EdGraphPin_2628’
NodePosX=1120
NodePosY=752
NodeGuid=3A9BD3E4401CE1589EBB49989215A9C3
End Object
Begin Object Class=EdGraphNode_Comment Name=“EdGraphNode_Comment_38”
NodePosX=800
NodePosY=32
NodeWidth=744
NodeHeight=832
NodeComment=“Forward Backward Left Right”
NodeGuid=0B9DDAA141165BCAF49E148D1920F0AD
End Object
Begin Object Class=K2Node_InputAxisEvent Name=“K2Node_InputAxisEvent_72”
Begin Object Class=EdGraphPin Name=“EdGraphPin_2635”
End Object
Begin Object Class=EdGraphPin Name=“EdGraphPin_2636”
End Object
Begin Object Class=EdGraphPin Name=“EdGraphPin_2637”
End Object
Begin Object Name=“EdGraphPin_2635”
PinName=“OutputDelegate”
Direction=EGPD_Output
PinType=(PinCategory=“delegate”,PinSubCategoryMemberReference=(MemberParentClass=BlueprintGeneratedClass’/Game/Blueprints/Player.Player_C’,MemberName=“InpAxisEvt_Rotate_Left_Right_K2Node_InputAxisEvent_72”))
End Object
Begin Object Name=“EdGraphPin_2636”
PinName=“then”
Direction=EGPD_Output
PinType=(PinCategory=“exec”)
LinkedTo(0)=EdGraphPin’K2Node_CallFunction_2178.EdGraphPin_2646’
End Object
Begin Object Name=“EdGraphPin_2637”
PinName=“AxisValue”
PinToolTip=“Axis Value
Float”
Direction=EGPD_Output
PinType=(PinCategory=“float”)
DefaultValue=“0.0”
AutogeneratedDefaultValue=“0.0”
LinkedTo(0)=EdGraphPin’K2Node_CallFunction_2178.EdGraphPin_2649’
End Object
InputAxisName=“Rotate_Left_Right”
CustomFunctionName=“InpAxisEvt_Rotate_Left_Right_K2Node_InputAxisEvent_72”
Pins(0)=EdGraphPin’EdGraphPin_2635’
Pins(1)=EdGraphPin’EdGraphPin_2636’
Pins(2)=EdGraphPin’EdGraphPin_2637’
NodePosX=1600
NodePosY=96
NodeGuid=E52573304F936ACD0C4F81AAE3380864
End Object
Begin Object Class=K2Node_CallFunction Name=“K2Node_CallFunction_2178”
Begin Object Class=EdGraphPin Name=“EdGraphPin_2646”
End Object
Begin Object Class=EdGraphPin Name=“EdGraphPin_2647”
End Object
Begin Object Class=EdGraphPin Name=“EdGraphPin_2648”
End Object
Begin Object Class=EdGraphPin Name=“EdGraphPin_2649”
End Object
Begin Object Name=“EdGraphPin_2646”
PinName=“execute”
PinType=(PinCategory=“exec”)
LinkedTo(0)=EdGraphPin’K2Node_InputAxisEvent_72.EdGraphPin_2636’
End Object
Begin Object Name=“EdGraphPin_2647”
PinName=“then”
Direction=EGPD_Output
PinType=(PinCategory=“exec”)
End Object
Begin Object Name=“EdGraphPin_2648”
PinName=“self”
PinFriendlyName=“Target”
PinToolTip=“Target
Pawn Reference”
PinType=(PinCategory=“object”,PinSubCategoryObject=Class’/Script/Engine.Pawn’)
End Object
Begin Object Name=“EdGraphPin_2649”
PinName=“Val”
PinToolTip=“Val
Float”
PinType=(PinCategory=“float”)
DefaultValue=“0.0”
AutogeneratedDefaultValue=“0.0”
LinkedTo(0)=EdGraphPin’K2Node_InputAxisEvent_72.EdGraphPin_2637’
End Object
FunctionReference=(MemberName=“AddControllerYawInput”,bSelfContext=True)
Pins(0)=EdGraphPin’EdGraphPin_2646’
Pins(1)=EdGraphPin’EdGraphPin_2647’
Pins(2)=EdGraphPin’EdGraphPin_2648’
Pins(3)=EdGraphPin’EdGraphPin_2649’
NodePosX=1840
NodePosY=80
NodeGuid=C8CAA43143A9C9EDE547AA9E0C9DC8E1
End Object
Begin Object Class=K2Node_InputAxisEvent Name=“K2Node_InputAxisEvent_73”
Begin Object Class=EdGraphPin Name=“EdGraphPin_2658”
End Object
Begin Object Class=EdGraphPin Name=“EdGraphPin_2659”
End Object
Begin Object Class=EdGraphPin Name=“EdGraphPin_2660”
End Object
Begin Object Name=“EdGraphPin_2658”
PinName=“OutputDelegate”
Direction=EGPD_Output
PinType=(PinCategory=“delegate”,PinSubCategoryMemberReference=(MemberParentClass=BlueprintGeneratedClass’/Game/Blueprints/Player.Player_C’,MemberName=“InpAxisEvt_Look_Up_Down_K2Node_InputAxisEvent_73”))
End Object
Begin Object Name=“EdGraphPin_2659”
PinName=“then”
Direction=EGPD_Output
PinType=(PinCategory=“exec”)
LinkedTo(0)=EdGraphPin’K2Node_CallFunction_2179.EdGraphPin_2669’
End Object
Begin Object Name=“EdGraphPin_2660”
PinName=“AxisValue”
PinToolTip=“Axis Value
Float”
Direction=EGPD_Output
PinType=(PinCategory=“float”)
DefaultValue=“0.0”
AutogeneratedDefaultValue=“0.0”
LinkedTo(0)=EdGraphPin’K2Node_CallFunction_2179.EdGraphPin_2672’
End Object
InputAxisName=“Look_Up_Down”
CustomFunctionName=“InpAxisEvt_Look_Up_Down_K2Node_InputAxisEvent_73”
Pins(0)=EdGraphPin’EdGraphPin_2658’
Pins(1)=EdGraphPin’EdGraphPin_2659’
Pins(2)=EdGraphPin’EdGraphPin_2660’
NodePosX=1600
NodePosY=272
NodeGuid=937AE0154449569AAA130B89B5B525D7
End Object
Begin Object Class=K2Node_CallFunction Name=“K2Node_CallFunction_2179”
Begin Object Class=EdGraphPin Name=“EdGraphPin_2669”
End Object
Begin Object Class=EdGraphPin Name=“EdGraphPin_2670”
End Object
Begin Object Class=EdGraphPin Name=“EdGraphPin_2671”
End Object
Begin Object Class=EdGraphPin Name=“EdGraphPin_2672”
End Object
Begin Object Name=“EdGraphPin_2669”
PinName=“execute”
PinType=(PinCategory=“exec”)
LinkedTo(0)=EdGraphPin’K2Node_InputAxisEvent_73.EdGraphPin_2659’
End Object
Begin Object Name=“EdGraphPin_2670”
PinName=“then”
Direction=EGPD_Output
PinType=(PinCategory=“exec”)
End Object
Begin Object Name=“EdGraphPin_2671”
PinName=“self”
PinFriendlyName=“Target”
PinToolTip=“Target
Pawn Reference”
PinType=(PinCategory=“object”,PinSubCategoryObject=Class’/Script/Engine.Pawn’)
End Object
Begin Object Name=“EdGraphPin_2672”
PinName=“Val”
PinToolTip=“Val
Float”
PinType=(PinCategory=“float”)
DefaultValue=“0.0”
AutogeneratedDefaultValue=“0.0”
LinkedTo(0)=EdGraphPin’K2Node_InputAxisEvent_73.EdGraphPin_2660’
End Object
FunctionReference=(MemberName=“AddControllerPitchInput”,bSelfContext=True)
Pins(0)=EdGraphPin’EdGraphPin_2669’
Pins(1)=EdGraphPin’EdGraphPin_2670’
Pins(2)=EdGraphPin’EdGraphPin_2671’
Pins(3)=EdGraphPin’EdGraphPin_2672’
NodePosX=1856
NodePosY=240
NodeGuid=CCD6ED7640D59CCD75F0BAA9616FAD5A
End Object
Begin Object Class=EdGraphNode_Comment Name=“EdGraphNode_Comment_51”
NodePosX=1552
NodePosY=32
NodeWidth=564
NodeHeight=390
NodeComment=“Look Around”
NodeGuid=1B2573AE47A51EE162581FB9AEAAC0C5
End Object
Begin Object Class=K2Node_InputAction Name=“K2Node_InputAction_3”
Begin Object Class=EdGraphPin Name=“EdGraphPin_2681”
End Object
Begin Object Class=EdGraphPin Name=“EdGraphPin_2682”
End Object
Begin Object Name=“EdGraphPin_2681”
PinName=“Pressed”
Direction=EGPD_Output
PinType=(PinCategory=“exec”)
LinkedTo(0)=EdGraphPin’K2Node_CallFunction_2324.EdGraphPin_2687’
End Object
Begin Object Name=“EdGraphPin_2682”
PinName=“Released”
Direction=EGPD_Output
PinType=(PinCategory=“exec”)
End Object
InputActionName=“Jump”
Pins(0)=EdGraphPin’EdGraphPin_2681’
Pins(1)=EdGraphPin’EdGraphPin_2682’
NodePosX=1593
NodePosY=724
NodeGuid=15BD4E2A42BC47922FE1E7B1423D4D1B
End Object
Begin Object Class=K2Node_CallFunction Name=“K2Node_CallFunction_2324”
Begin Object Class=EdGraphPin Name=“EdGraphPin_2687”
End Object
Begin Object Class=EdGraphPin Name=“EdGraphPin_2688”
End Object
Begin Object Class=EdGraphPin Name=“EdGraphPin_2689”
End Object
Begin Object Name=“EdGraphPin_2687”
PinName=“execute”
PinType=(PinCategory=“exec”)
LinkedTo(0)=EdGraphPin’K2Node_InputAction_3.EdGraphPin_2681’
End Object
Begin Object Name=“EdGraphPin_2688”
PinName=“then”
Direction=EGPD_Output
PinType=(PinCategory=“exec”)
End Object
Begin Object Name=“EdGraphPin_2689”
PinName=“self”
PinFriendlyName=“Target”
PinToolTip=“Target
Character Reference”
PinType=(PinCategory=“object”,PinSubCategoryObject=Class’/Script/Engine.Character’)
End Object
FunctionReference=(MemberName=“Jump”,bSelfContext=True)
Pins(0)=EdGraphPin’EdGraphPin_2687’
Pins(1)=EdGraphPin’EdGraphPin_2688’
Pins(2)=EdGraphPin’EdGraphPin_2689’
NodePosX=1785
NodePosY=708
NodeGuid=166E1FBB490A48066A2E1DA07FE90439
End Object
Begin Object Class=EdGraphNode_Comment Name=“EdGraphNode_Comment_79”
NodePosX=1552
NodePosY=432
NodeWidth=560
NodeHeight=432
NodeComment=“Jump”
NodeGuid=F07467A74382CFC65174E38CFEA9BB8F
End Object