After jumping, the floor is like ice

When I tested my level in the play, I tested my character’s jump feature (I’m using a blank template, and made a custom character), and when I hit the ground, the floor was like ice, and kept moving me in that certain direction, and I had no way to stop it, other than getting out of the play mode. It happens in every part of the map, so it’s not just a problem with the one room. This is my character code.

Begin Object Class=K2Node_CallFunction Name=“K2Node_CallFunction_2095”
Begin Object Class=EdGraphPin Name=“EdGraphPin_2539”
End Object
Begin Object Class=EdGraphPin Name=“EdGraphPin_2540”
End Object
Begin Object Name=“EdGraphPin_2539”
PinName=“self”
PinFriendlyName=“Target”
PinToolTip=“Target
Pawn Reference”
PinType=(PinCategory=“object”,PinSubCategoryObject=Class’/Script/Engine.Pawn’)
End Object
Begin Object Name=“EdGraphPin_2540”
PinName=“ReturnValue”
PinToolTip="Return Value
Rotator "
Direction=EGPD_Output
PinType=(PinCategory=“struct”,PinSubCategoryObject=ScriptStruct’/Script/CoreUObject.Object:Rotator’)
DefaultValue=“0, 0, 0”
AutogeneratedDefaultValue=“0, 0, 0”
LinkedTo(0)=EdGraphPin’K2Node_CallFunction_1965.EdGraphPin_2554’
End Object
bIsPureFunc=True
bIsConstFunc=True
FunctionReference=(MemberName=“GetControlRotation”,bSelfContext=True)
Pins(0)=EdGraphPin’EdGraphPin_2539’
Pins(1)=EdGraphPin’EdGraphPin_2540’
NodePosX=944
NodePosY=352
NodeGuid=E0746E6F44CFF332473B4C8BFD77ECD1
End Object
Begin Object Class=K2Node_CallFunction Name=“K2Node_CallFunction_1965”
Begin Object Class=EdGraphPin Name=“EdGraphPin_2553”
End Object
Begin Object Class=EdGraphPin Name=“EdGraphPin_2554”
End Object
Begin Object Class=EdGraphPin Name=“EdGraphPin_2555”
End Object
Begin Object Name=“EdGraphPin_2553”
PinName=“self”
PinFriendlyName=“Target”
PinToolTip=“Target
Kismet Math Library Reference”
PinType=(PinCategory=“object”,PinSubCategoryObject=Class’/Script/Engine.KismetMathLibrary’)
DefaultObject=Default__KismetMathLibrary
bHidden=True
End Object
Begin Object Name=“EdGraphPin_2554”
PinName=“InRot”
PinToolTip="In Rot
Rotator "
PinType=(PinCategory=“struct”,PinSubCategoryObject=ScriptStruct’/Script/CoreUObject.Object:Rotator’)
DefaultValue=“0, 0, 0”
AutogeneratedDefaultValue=“0, 0, 0”
LinkedTo(0)=EdGraphPin’K2Node_CallFunction_2095.EdGraphPin_2540’
End Object
Begin Object Name=“EdGraphPin_2555”
PinName=“ReturnValue”
PinToolTip="Return Value
Vector "
Direction=EGPD_Output
PinType=(PinCategory=“struct”,PinSubCategoryObject=ScriptStruct’/Script/CoreUObject.Object:Vector’)
DefaultValue=“0, 0, 0”
AutogeneratedDefaultValue=“0, 0, 0”
LinkedTo(0)=EdGraphPin’K2Node_CallFunction_2096.EdGraphPin_2565’
End Object
bIsPureFunc=True
FunctionReference=(MemberParentClass=Class’/Script/Engine.KismetMathLibrary’,MemberName=“GetForwardVector”)
Pins(0)=EdGraphPin’EdGraphPin_2553’
Pins(1)=EdGraphPin’EdGraphPin_2554’
Pins(2)=EdGraphPin’EdGraphPin_2555’
NodePosX=1216
NodePosY=368
NodeGuid=B879930C4FE2C758210FFC8FB21E199E
End Object
Begin Object Class=K2Node_CallFunction Name=“K2Node_CallFunction_2096”
Begin Object Class=EdGraphPin Name=“EdGraphPin_2562”
End Object
Begin Object Class=EdGraphPin Name=“EdGraphPin_2563”
End Object
Begin Object Class=EdGraphPin Name=“EdGraphPin_2564”
End Object
Begin Object Class=EdGraphPin Name=“EdGraphPin_2565”
End Object
Begin Object Class=EdGraphPin Name=“EdGraphPin_2566”
End Object
Begin Object Class=EdGraphPin Name=“EdGraphPin_2567”
End Object
Begin Object Name=“EdGraphPin_2562”
PinName=“execute”
PinType=(PinCategory=“exec”)
LinkedTo(0)=EdGraphPin’K2Node_InputAxisEvent_54.EdGraphPin_2581’
End Object
Begin Object Name=“EdGraphPin_2563”
PinName=“then”
Direction=EGPD_Output
PinType=(PinCategory=“exec”)
End Object
Begin Object Name=“EdGraphPin_2564”
PinName=“self”
PinFriendlyName=“Target”
PinToolTip=“Target
Pawn Reference”
PinType=(PinCategory=“object”,PinSubCategoryObject=Class’/Script/Engine.Pawn’)
End Object
Begin Object Name=“EdGraphPin_2565”
PinName=“WorldDirection”
PinToolTip="World Direction
Vector

Direction in world space to apply input"
PinType=(PinCategory=“struct”,PinSubCategoryObject=ScriptStruct’/Script/CoreUObject.Object:Vector’)
DefaultValue=“0, 0, 0”
AutogeneratedDefaultValue=“0, 0, 0”
LinkedTo(0)=EdGraphPin’K2Node_CallFunction_1965.EdGraphPin_2555’
End Object
Begin Object Name=“EdGraphPin_2566”
PinName=“ScaleValue”
PinToolTip="Scale Value
Float

Scale to apply to input. This can be used for analog input, ie a value of 0.5 applies half the normal value, while -1.0 would reverse the direction."
PinType=(PinCategory=“float”)
DefaultValue=“0.0”
AutogeneratedDefaultValue=“1.000000”
LinkedTo(0)=EdGraphPin’K2Node_InputAxisEvent_54.EdGraphPin_2582’
End Object
Begin Object Name=“EdGraphPin_2567”
PinName=“bForce”
PinToolTip="Force
Boolean

If true always add the input, ignoring the result of IsMoveInputIgnored()."
PinType=(PinCategory=“bool”)
DefaultValue=“false”
AutogeneratedDefaultValue=“false”
End Object
FunctionReference=(MemberName=“AddMovementInput”,bSelfContext=True)
Pins(0)=EdGraphPin’EdGraphPin_2562’
Pins(1)=EdGraphPin’EdGraphPin_2563’
Pins(2)=EdGraphPin’EdGraphPin_2564’
Pins(3)=EdGraphPin’EdGraphPin_2565’
Pins(4)=EdGraphPin’EdGraphPin_2566’
Pins(5)=EdGraphPin’EdGraphPin_2567’
NodePosX=1312
NodePosY=80
NodeGuid=FB9E9A164BB05936669C08B230679D46
End Object
Begin Object Class=K2Node_InputAxisEvent Name=“K2Node_InputAxisEvent_54”
Begin Object Class=EdGraphPin Name=“EdGraphPin_2580”
End Object
Begin Object Class=EdGraphPin Name=“EdGraphPin_2581”
End Object
Begin Object Class=EdGraphPin Name=“EdGraphPin_2582”
End Object
Begin Object Name=“EdGraphPin_2580”
PinName=“OutputDelegate”
Direction=EGPD_Output
PinType=(PinCategory=“delegate”,PinSubCategoryMemberReference=(MemberParentClass=BlueprintGeneratedClass’/Game/Blueprints/Player.Player_C’,MemberName=“InpAxisEvt_Forward_Backword_K2Node_InputAxisEvent_54”))
End Object
Begin Object Name=“EdGraphPin_2581”
PinName=“then”
Direction=EGPD_Output
PinType=(PinCategory=“exec”)
LinkedTo(0)=EdGraphPin’K2Node_CallFunction_2096.EdGraphPin_2562’
End Object
Begin Object Name=“EdGraphPin_2582”
PinName=“AxisValue”
PinToolTip=“Axis Value
Float”
Direction=EGPD_Output
PinType=(PinCategory=“float”)
DefaultValue=“0.0”
AutogeneratedDefaultValue=“0.0”
LinkedTo(0)=EdGraphPin’K2Node_CallFunction_2096.EdGraphPin_2566’
End Object
InputAxisName=“Forward_Backword”
CustomFunctionName=“InpAxisEvt_Forward_Backword_K2Node_InputAxisEvent_54”
Pins(0)=EdGraphPin’EdGraphPin_2580’
Pins(1)=EdGraphPin’EdGraphPin_2581’
Pins(2)=EdGraphPin’EdGraphPin_2582’
NodePosX=864
NodePosY=128
NodeGuid=21D18583430FAFAC6C7B498241900B04
End Object
Begin Object Class=K2Node_InputAxisEvent Name=“K2Node_InputAxisEvent_57”
Begin Object Class=EdGraphPin Name=“EdGraphPin_2591”
End Object
Begin Object Class=EdGraphPin Name=“EdGraphPin_2592”
End Object
Begin Object Class=EdGraphPin Name=“EdGraphPin_2593”
End Object
Begin Object Name=“EdGraphPin_2591”
PinName=“OutputDelegate”
Direction=EGPD_Output
PinType=(PinCategory=“delegate”,PinSubCategoryMemberReference=(MemberParentClass=BlueprintGeneratedClass’/Game/Blueprints/Player.Player_C’,MemberName=“InpAxisEvt_Left_Right_K2Node_InputAxisEvent_57”))
End Object
Begin Object Name=“EdGraphPin_2592”
PinName=“then”
Direction=EGPD_Output
PinType=(PinCategory=“exec”)
LinkedTo(0)=EdGraphPin’K2Node_CallFunction_1966.EdGraphPin_2608’
End Object
Begin Object Name=“EdGraphPin_2593”
PinName=“AxisValue”
PinToolTip=“Axis Value
Float”
Direction=EGPD_Output
PinType=(PinCategory=“float”)
DefaultValue=“0.0”
AutogeneratedDefaultValue=“0.0”
LinkedTo(0)=EdGraphPin’K2Node_CallFunction_1966.EdGraphPin_2612’
End Object
InputAxisName=“Left_Right”
CustomFunctionName=“InpAxisEvt_Left_Right_K2Node_InputAxisEvent_57”
Pins(0)=EdGraphPin’EdGraphPin_2591’
Pins(1)=EdGraphPin’EdGraphPin_2592’
Pins(2)=EdGraphPin’EdGraphPin_2593’
NodePosX=896
NodePosY=640
NodeGuid=1A6E101F4B5884EFCA78BB89F667CF5F
End Object
Begin Object Class=K2Node_CallFunction Name=“K2Node_CallFunction_1964”
Begin Object Class=EdGraphPin Name=“EdGraphPin_2602”
End Object
Begin Object Class=EdGraphPin Name=“EdGraphPin_2603”
End Object
Begin Object Name=“EdGraphPin_2602”
PinName=“self”
PinFriendlyName=“Target”
PinToolTip=“Target
Pawn Reference”
PinType=(PinCategory=“object”,PinSubCategoryObject=Class’/Script/Engine.Pawn’)
End Object
Begin Object Name=“EdGraphPin_2603”
PinName=“ReturnValue”
PinToolTip="Return Value
Rotator "
Direction=EGPD_Output
PinType=(PinCategory=“struct”,PinSubCategoryObject=ScriptStruct’/Script/CoreUObject.Object:Rotator’)
DefaultValue=“0, 0, 0”
AutogeneratedDefaultValue=“0, 0, 0”
LinkedTo(0)=EdGraphPin’K2Node_CallFunction_2097.EdGraphPin_2627’
End Object
bIsPureFunc=True
bIsConstFunc=True
FunctionReference=(MemberName=“GetControlRotation”,bSelfContext=True)
Pins(0)=EdGraphPin’EdGraphPin_2602’
Pins(1)=EdGraphPin’EdGraphPin_2603’
NodePosX=848
NodePosY=736
NodeGuid=EEF650234C93D446F2F4AF8D43180EFB
End Object
Begin Object Class=K2Node_CallFunction Name=“K2Node_CallFunction_1966”
Begin Object Class=EdGraphPin Name=“EdGraphPin_2608”
End Object
Begin Object Class=EdGraphPin Name=“EdGraphPin_2609”
End Object
Begin Object Class=EdGraphPin Name=“EdGraphPin_2610”
End Object
Begin Object Class=EdGraphPin Name=“EdGraphPin_2611”
End Object
Begin Object Class=EdGraphPin Name=“EdGraphPin_2612”
End Object
Begin Object Class=EdGraphPin Name=“EdGraphPin_2613”
End Object
Begin Object Name=“EdGraphPin_2608”
PinName=“execute”
PinType=(PinCategory=“exec”)
LinkedTo(0)=EdGraphPin’K2Node_InputAxisEvent_57.EdGraphPin_2592’
End Object
Begin Object Name=“EdGraphPin_2609”
PinName=“then”
Direction=EGPD_Output
PinType=(PinCategory=“exec”)
End Object
Begin Object Name=“EdGraphPin_2610”
PinName=“self”
PinFriendlyName=“Target”
PinToolTip=“Target
Pawn Reference”
PinType=(PinCategory=“object”,PinSubCategoryObject=Class’/Script/Engine.Pawn’)
End Object
Begin Object Name=“EdGraphPin_2611”
PinName=“WorldDirection”
PinToolTip="World Direction
Vector

Direction in world space to apply input"
PinType=(PinCategory=“struct”,PinSubCategoryObject=ScriptStruct’/Script/CoreUObject.Object:Vector’)
DefaultValue=“0, 0, 0”
AutogeneratedDefaultValue=“0, 0, 0”
LinkedTo(0)=EdGraphPin’K2Node_CallFunction_2097.EdGraphPin_2628’
End Object
Begin Object Name=“EdGraphPin_2612”
PinName=“ScaleValue”
PinToolTip="Scale Value
Float

Scale to apply to input. This can be used for analog input, ie a value of 0.5 applies half the normal value, while -1.0 would reverse the direction."
PinType=(PinCategory=“float”)
DefaultValue=“0.0”
AutogeneratedDefaultValue=“1.000000”
LinkedTo(0)=EdGraphPin’K2Node_InputAxisEvent_57.EdGraphPin_2593’
End Object
Begin Object Name=“EdGraphPin_2613”
PinName=“bForce”
PinToolTip="Force
Boolean

If true always add the input, ignoring the result of IsMoveInputIgnored()."
PinType=(PinCategory=“bool”)
DefaultValue=“false”
AutogeneratedDefaultValue=“false”
End Object
FunctionReference=(MemberName=“AddMovementInput”,bSelfContext=True)
Pins(0)=EdGraphPin’EdGraphPin_2608’
Pins(1)=EdGraphPin’EdGraphPin_2609’
Pins(2)=EdGraphPin’EdGraphPin_2610’
Pins(3)=EdGraphPin’EdGraphPin_2611’
Pins(4)=EdGraphPin’EdGraphPin_2612’
Pins(5)=EdGraphPin’EdGraphPin_2613’
NodePosX=1120
NodePosY=544
NodeGuid=53FB1AD94F4126C7CC7F95A85D3D5530
End Object
Begin Object Class=K2Node_CallFunction Name=“K2Node_CallFunction_2097”
Begin Object Class=EdGraphPin Name=“EdGraphPin_2626”
End Object
Begin Object Class=EdGraphPin Name=“EdGraphPin_2627”
End Object
Begin Object Class=EdGraphPin Name=“EdGraphPin_2628”
End Object
Begin Object Name=“EdGraphPin_2626”
PinName=“self”
PinFriendlyName=“Target”
PinToolTip=“Target
Kismet Math Library Reference”
PinType=(PinCategory=“object”,PinSubCategoryObject=Class’/Script/Engine.KismetMathLibrary’)
DefaultObject=Default__KismetMathLibrary
bHidden=True
End Object
Begin Object Name=“EdGraphPin_2627”
PinName=“InRot”
PinToolTip="In Rot
Rotator "
PinType=(PinCategory=“struct”,PinSubCategoryObject=ScriptStruct’/Script/CoreUObject.Object:Rotator’)
DefaultValue=“0, 0, 0”
AutogeneratedDefaultValue=“0, 0, 0”
LinkedTo(0)=EdGraphPin’K2Node_CallFunction_1964.EdGraphPin_2603’
End Object
Begin Object Name=“EdGraphPin_2628”
PinName=“ReturnValue”
PinToolTip="Return Value
Vector "
Direction=EGPD_Output
PinType=(PinCategory=“struct”,PinSubCategoryObject=ScriptStruct’/Script/CoreUObject.Object:Vector’)
DefaultValue=“0, 0, 0”
AutogeneratedDefaultValue=“0, 0, 0”
LinkedTo(0)=EdGraphPin’K2Node_CallFunction_1966.EdGraphPin_2611’
End Object
bIsPureFunc=True
FunctionReference=(MemberParentClass=Class’/Script/Engine.KismetMathLibrary’,MemberName=“GetRightVector”)
Pins(0)=EdGraphPin’EdGraphPin_2626’
Pins(1)=EdGraphPin’EdGraphPin_2627’
Pins(2)=EdGraphPin’EdGraphPin_2628’
NodePosX=1120
NodePosY=752
NodeGuid=3A9BD3E4401CE1589EBB49989215A9C3
End Object
Begin Object Class=EdGraphNode_Comment Name=“EdGraphNode_Comment_38”
NodePosX=800
NodePosY=32
NodeWidth=744
NodeHeight=832
NodeComment=“Forward Backward Left Right”
NodeGuid=0B9DDAA141165BCAF49E148D1920F0AD
End Object
Begin Object Class=K2Node_InputAxisEvent Name=“K2Node_InputAxisEvent_72”
Begin Object Class=EdGraphPin Name=“EdGraphPin_2635”
End Object
Begin Object Class=EdGraphPin Name=“EdGraphPin_2636”
End Object
Begin Object Class=EdGraphPin Name=“EdGraphPin_2637”
End Object
Begin Object Name=“EdGraphPin_2635”
PinName=“OutputDelegate”
Direction=EGPD_Output
PinType=(PinCategory=“delegate”,PinSubCategoryMemberReference=(MemberParentClass=BlueprintGeneratedClass’/Game/Blueprints/Player.Player_C’,MemberName=“InpAxisEvt_Rotate_Left_Right_K2Node_InputAxisEvent_72”))
End Object
Begin Object Name=“EdGraphPin_2636”
PinName=“then”
Direction=EGPD_Output
PinType=(PinCategory=“exec”)
LinkedTo(0)=EdGraphPin’K2Node_CallFunction_2178.EdGraphPin_2646’
End Object
Begin Object Name=“EdGraphPin_2637”
PinName=“AxisValue”
PinToolTip=“Axis Value
Float”
Direction=EGPD_Output
PinType=(PinCategory=“float”)
DefaultValue=“0.0”
AutogeneratedDefaultValue=“0.0”
LinkedTo(0)=EdGraphPin’K2Node_CallFunction_2178.EdGraphPin_2649’
End Object
InputAxisName=“Rotate_Left_Right”
CustomFunctionName=“InpAxisEvt_Rotate_Left_Right_K2Node_InputAxisEvent_72”
Pins(0)=EdGraphPin’EdGraphPin_2635’
Pins(1)=EdGraphPin’EdGraphPin_2636’
Pins(2)=EdGraphPin’EdGraphPin_2637’
NodePosX=1600
NodePosY=96
NodeGuid=E52573304F936ACD0C4F81AAE3380864
End Object
Begin Object Class=K2Node_CallFunction Name=“K2Node_CallFunction_2178”
Begin Object Class=EdGraphPin Name=“EdGraphPin_2646”
End Object
Begin Object Class=EdGraphPin Name=“EdGraphPin_2647”
End Object
Begin Object Class=EdGraphPin Name=“EdGraphPin_2648”
End Object
Begin Object Class=EdGraphPin Name=“EdGraphPin_2649”
End Object
Begin Object Name=“EdGraphPin_2646”
PinName=“execute”
PinType=(PinCategory=“exec”)
LinkedTo(0)=EdGraphPin’K2Node_InputAxisEvent_72.EdGraphPin_2636’
End Object
Begin Object Name=“EdGraphPin_2647”
PinName=“then”
Direction=EGPD_Output
PinType=(PinCategory=“exec”)
End Object
Begin Object Name=“EdGraphPin_2648”
PinName=“self”
PinFriendlyName=“Target”
PinToolTip=“Target
Pawn Reference”
PinType=(PinCategory=“object”,PinSubCategoryObject=Class’/Script/Engine.Pawn’)
End Object
Begin Object Name=“EdGraphPin_2649”
PinName=“Val”
PinToolTip=“Val
Float”
PinType=(PinCategory=“float”)
DefaultValue=“0.0”
AutogeneratedDefaultValue=“0.0”
LinkedTo(0)=EdGraphPin’K2Node_InputAxisEvent_72.EdGraphPin_2637’
End Object
FunctionReference=(MemberName=“AddControllerYawInput”,bSelfContext=True)
Pins(0)=EdGraphPin’EdGraphPin_2646’
Pins(1)=EdGraphPin’EdGraphPin_2647’
Pins(2)=EdGraphPin’EdGraphPin_2648’
Pins(3)=EdGraphPin’EdGraphPin_2649’
NodePosX=1840
NodePosY=80
NodeGuid=C8CAA43143A9C9EDE547AA9E0C9DC8E1
End Object
Begin Object Class=K2Node_InputAxisEvent Name=“K2Node_InputAxisEvent_73”
Begin Object Class=EdGraphPin Name=“EdGraphPin_2658”
End Object
Begin Object Class=EdGraphPin Name=“EdGraphPin_2659”
End Object
Begin Object Class=EdGraphPin Name=“EdGraphPin_2660”
End Object
Begin Object Name=“EdGraphPin_2658”
PinName=“OutputDelegate”
Direction=EGPD_Output
PinType=(PinCategory=“delegate”,PinSubCategoryMemberReference=(MemberParentClass=BlueprintGeneratedClass’/Game/Blueprints/Player.Player_C’,MemberName=“InpAxisEvt_Look_Up_Down_K2Node_InputAxisEvent_73”))
End Object
Begin Object Name=“EdGraphPin_2659”
PinName=“then”
Direction=EGPD_Output
PinType=(PinCategory=“exec”)
LinkedTo(0)=EdGraphPin’K2Node_CallFunction_2179.EdGraphPin_2669’
End Object
Begin Object Name=“EdGraphPin_2660”
PinName=“AxisValue”
PinToolTip=“Axis Value
Float”
Direction=EGPD_Output
PinType=(PinCategory=“float”)
DefaultValue=“0.0”
AutogeneratedDefaultValue=“0.0”
LinkedTo(0)=EdGraphPin’K2Node_CallFunction_2179.EdGraphPin_2672’
End Object
InputAxisName=“Look_Up_Down”
CustomFunctionName=“InpAxisEvt_Look_Up_Down_K2Node_InputAxisEvent_73”
Pins(0)=EdGraphPin’EdGraphPin_2658’
Pins(1)=EdGraphPin’EdGraphPin_2659’
Pins(2)=EdGraphPin’EdGraphPin_2660’
NodePosX=1600
NodePosY=272
NodeGuid=937AE0154449569AAA130B89B5B525D7
End Object
Begin Object Class=K2Node_CallFunction Name=“K2Node_CallFunction_2179”
Begin Object Class=EdGraphPin Name=“EdGraphPin_2669”
End Object
Begin Object Class=EdGraphPin Name=“EdGraphPin_2670”
End Object
Begin Object Class=EdGraphPin Name=“EdGraphPin_2671”
End Object
Begin Object Class=EdGraphPin Name=“EdGraphPin_2672”
End Object
Begin Object Name=“EdGraphPin_2669”
PinName=“execute”
PinType=(PinCategory=“exec”)
LinkedTo(0)=EdGraphPin’K2Node_InputAxisEvent_73.EdGraphPin_2659’
End Object
Begin Object Name=“EdGraphPin_2670”
PinName=“then”
Direction=EGPD_Output
PinType=(PinCategory=“exec”)
End Object
Begin Object Name=“EdGraphPin_2671”
PinName=“self”
PinFriendlyName=“Target”
PinToolTip=“Target
Pawn Reference”
PinType=(PinCategory=“object”,PinSubCategoryObject=Class’/Script/Engine.Pawn’)
End Object
Begin Object Name=“EdGraphPin_2672”
PinName=“Val”
PinToolTip=“Val
Float”
PinType=(PinCategory=“float”)
DefaultValue=“0.0”
AutogeneratedDefaultValue=“0.0”
LinkedTo(0)=EdGraphPin’K2Node_InputAxisEvent_73.EdGraphPin_2660’
End Object
FunctionReference=(MemberName=“AddControllerPitchInput”,bSelfContext=True)
Pins(0)=EdGraphPin’EdGraphPin_2669’
Pins(1)=EdGraphPin’EdGraphPin_2670’
Pins(2)=EdGraphPin’EdGraphPin_2671’
Pins(3)=EdGraphPin’EdGraphPin_2672’
NodePosX=1856
NodePosY=240
NodeGuid=CCD6ED7640D59CCD75F0BAA9616FAD5A
End Object
Begin Object Class=EdGraphNode_Comment Name=“EdGraphNode_Comment_51”
NodePosX=1552
NodePosY=32
NodeWidth=564
NodeHeight=390
NodeComment=“Look Around”
NodeGuid=1B2573AE47A51EE162581FB9AEAAC0C5
End Object
Begin Object Class=K2Node_InputAction Name=“K2Node_InputAction_3”
Begin Object Class=EdGraphPin Name=“EdGraphPin_2681”
End Object
Begin Object Class=EdGraphPin Name=“EdGraphPin_2682”
End Object
Begin Object Name=“EdGraphPin_2681”
PinName=“Pressed”
Direction=EGPD_Output
PinType=(PinCategory=“exec”)
LinkedTo(0)=EdGraphPin’K2Node_CallFunction_2324.EdGraphPin_2687’
End Object
Begin Object Name=“EdGraphPin_2682”
PinName=“Released”
Direction=EGPD_Output
PinType=(PinCategory=“exec”)
End Object
InputActionName=“Jump”
Pins(0)=EdGraphPin’EdGraphPin_2681’
Pins(1)=EdGraphPin’EdGraphPin_2682’
NodePosX=1593
NodePosY=724
NodeGuid=15BD4E2A42BC47922FE1E7B1423D4D1B
End Object
Begin Object Class=K2Node_CallFunction Name=“K2Node_CallFunction_2324”
Begin Object Class=EdGraphPin Name=“EdGraphPin_2687”
End Object
Begin Object Class=EdGraphPin Name=“EdGraphPin_2688”
End Object
Begin Object Class=EdGraphPin Name=“EdGraphPin_2689”
End Object
Begin Object Name=“EdGraphPin_2687”
PinName=“execute”
PinType=(PinCategory=“exec”)
LinkedTo(0)=EdGraphPin’K2Node_InputAction_3.EdGraphPin_2681’
End Object
Begin Object Name=“EdGraphPin_2688”
PinName=“then”
Direction=EGPD_Output
PinType=(PinCategory=“exec”)
End Object
Begin Object Name=“EdGraphPin_2689”
PinName=“self”
PinFriendlyName=“Target”
PinToolTip=“Target
Character Reference”
PinType=(PinCategory=“object”,PinSubCategoryObject=Class’/Script/Engine.Character’)
End Object
FunctionReference=(MemberName=“Jump”,bSelfContext=True)
Pins(0)=EdGraphPin’EdGraphPin_2687’
Pins(1)=EdGraphPin’EdGraphPin_2688’
Pins(2)=EdGraphPin’EdGraphPin_2689’
NodePosX=1785
NodePosY=708
NodeGuid=166E1FBB490A48066A2E1DA07FE90439
End Object
Begin Object Class=EdGraphNode_Comment Name=“EdGraphNode_Comment_79”
NodePosX=1552
NodePosY=432
NodeWidth=560
NodeHeight=432
NodeComment=“Jump”
NodeGuid=F07467A74382CFC65174E38CFEA9BB8F
End Object

Can you please repost your Blueprint as an Image instead of raw text.

It makes it easier for people to help you.

Sounds like Ground Friction in your Character Movement…if you’ve touched this anywhere in your Blueprint or level BP double Check your numbers as one may be lower than you want…