So I’m really new to Unreal, and I’ve been playing around with animations and state machines. Right now I’m trying to make a basic custom character that can transition between running, idle, and jumping. There is the state machine I have set up, a picture of the jumping to idle state transition, idle to running, and jumping to running. I also included screenshots of the event graph for my character blueprint, one for the part focusing on running and one for the part focusing on jumping. Now the problem is that when I jump, the character jumps just fine, but once he hits the ground, he is stuck in the idle position and cannot transition from it to anything else. Moving and jumping still works, but the character is still frozen in the animation. What am I doing wrong?
In your screenshots you set CanJump to true in input action Jump but then never set it to false. Jump-to-… transactions will never fire.