After installing the plug-in in UE5, it prompts that the packaging failed,源:UE5安装插件后提示打包失败

I installed “Web Browser” in my UE5 and it says packaging failed
我在我的UE5中安装了"Web Browser"提示打包失败
this is the output log:
这是输出日志:

LogTurnkeySupport: Display: Adding device menu item for SMT-C
LogUObjectHash: Compacting FUObjectHashTables data took   0.32ms
LogTurnkeySupport: Project requires temp target (已启用WebBrowserWidget插件)
LogLauncherProfile: Unable to use promoted target - ../../../../../SMT-C/Programming/Project/UE5/Web/Binaries/Win64/UnrealGame.target does not exist.
LogMonitoredProcess: Running Serialized UAT: [ cmd.exe /c ""D:/Epic Games/UE_5.0/Engine/Build/BatchFiles/RunUAT.bat" -ScriptsForProject="D:/SMT-C/Programming/Project/UE5/Web/Web.uproject" Turnkey -command=VerifySdk -platform=Win64 -UpdateIfNeeded -EditorIO -EditorIOPort=61235  -project="D:/SMT-C/Programming/Project/UE5/Web/Web.uproject" BuildCookRun -nop4 -utf8output -nocompileeditor -skipbuildeditor -cook  -project="D:/SMT-C/Programming/Project/UE5/Web/Web.uproject"  -unrealexe="D:\Epic Games\UE_5.0\Engine\Binaries\Win64\UnrealEditor-Cmd.exe" -platform=Win64 -ddc=InstalledDerivedDataBackendGr
aph -installed -stage -archive -package -build -compressed -iostore -pak -prereqs -archivedirectory="C:/Users/SMT-C/Desktop/Bin" -nodebuginfo" -nocompile ]
UATHelper: 打包 (Windows): Running AutomationTool...
UATHelper: 打包 (Windows): Parsing command line: -ScriptsForProject=D:/SMT-C/Programming/Project/UE5/Web/Web.uproject Turnkey -command=VerifySdk -platform=Win64 -UpdateIfNeeded -EditorIO -EditorIOPort=61235 -project=D:/SMT-C/Programming/Project/UE5/Web/Web.uproject BuildCookRun -nop4 -utf8output -nocompileeditor -skipbuildeditor -cook -project=D:/SMT-C/Programming/Project/UE5/Web/Web.uproject -unrealexe="D:\Epic Games\UE_5.0\Engine\Binaries\Win64\UnrealEditor-Cmd.exe" -platform=Win64 -ddc=InstalledDerivedDataBackendGraph -installed -stage -archive -package -build -compressed -iostore -pak -prere
qs -archivedirectory=C:/Users/SMT-C/Desktop/Bin -nodebuginfo -nocompile
UATHelper: 打包 (Windows): Log location: C:\Users\SMT-C\AppData\Roaming\Unreal Engine\AutomationTool\Logs\D+Epic+Games+UE_5.0\Log.txt
UATHelper: 打包 (Windows): Installed Sdk validity:
UATHelper: 打包 (Windows): Win64: (Status=Valid, Installed=10.0.18362.0, AutoSDK=, MinAllowed=10.0.00000.0, MaxAllowed=10.9.99999.0, Flags="InstalledSdk_ValidVersionExists")
UATHelper: 打包 (Windows): Scanning for envvar changes...
UATHelper: 打包 (Windows): ... done! 
UATHelper: 打包 (Windows): Cleaning Temp Paths...
UATHelper: 打包 (Windows): BUILD SUCCESSFUL
UATHelper: 打包 (Windows): Setting up ProjectParams for D:\SMT-C\Programming\Project\UE5\Web\Web.uproject
UATHelper: 打包 (Windows): ERROR: System.ArgumentException: An item with the same key has already been added. Key: WebBrowserWidget
UATHelper: 打包 (Windows):           at System.Collections.Generic.Dictionary`2.TryInsert(TKey key, TValue value, InsertionBehavior behavior)
UATHelper: 打包 (Windows):           at System.Collections.Generic.Dictionary`2.Add(TKey key, TValue value)
UATHelper: 打包 (Windows):           at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement](List`1 source, Func`2 keySelector, Func`2 elementSelector, IEqualityComparer`1 comparer)
UATHelper: 打包 (Windows):           at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement](IEnumerable`1 source, Func`2 keySelector, Func`2 elementSelector, IEqualityComparer`1 comparer)
UATHelper: 打包 (Windows):           at AutomationTool.ProjectUtils.RequiresTempTarget(FileReference RawProjectPath, Boolean bProjectHasCode, UnrealTargetPlatform Platform, UnrealTargetConfiguration Configuration, TargetType TargetType, Boolean bRequiresAssetNativization, Boolean bRequiresCookedData, String& OutReason) in D:\build\++UE5\Sync\Engine\Source\Programs\AutomationTool\AutomationUtils\ProjectUtils.cs:line 227
UATHelper: 打包 (Windows):           at AutomationTool.ProjectUtils.RequiresTempTarget(FileReference RawProjectPath, List`1 Platforms, List`1 Configurations, Boolean AssetNativizationRequested) in D:\build\++UE5\Sync\Engine\Source\Programs\AutomationTool\AutomationUtils\ProjectUtils.cs:line 174
UATHelper: 打包 (Windows):           at AutomationTool.ProjectUtils.DetectProjectProperties(FileReference RawProjectPath, List`1 ClientTargetPlatforms, List`1 ClientTargetConfigurations, Boolean AssetNativizationRequested) in D:\build\++UE5\Sync\Engine\Source\Programs\AutomationTool\AutomationUtils\ProjectUtils.cs:line 546
UATHelper: 打包 (Windows):           at AutomationTool.ProjectUtils.GetProjectProperties(FileReference RawProjectPath, List`1 ClientTargetPlatforms, List`1 ClientTargetConfigurations, Boolean AssetNativizationRequested) in D:\build\++UE5\Sync\Engine\Source\Programs\AutomationTool\AutomationUtils\ProjectUtils.cs:line 118
UATHelper: 打包 (Windows):           at AutomationTool.ProjectParams.AutodetectSettings(Boolean bReset) in D:\build\++UE5\Sync\Engine\Source\Programs\AutomationTool\AutomationUtils\ProjectParams.cs:line 2207
PackagingResults: Error: System.ArgumentException: An item with the same key has already been added. Key: WebBrowserWidget
UATHelper: 打包 (Windows):           at AutomationTool.ProjectParams..ctor(FileReference RawProjectPath, BuildCommand Command, String Device, String MapToRun, String AdditionalServerMapParams, ParamList`1 Port, String RunCommandline, String StageCommandline, String BundleName, String StageDirectoryParam, String UnrealExe, String UE4Exe, String SignPak, List`1 ClientConfigsToBuild, List`1 ServerConfigsToBuild, ParamList`1 MapsToCook, ParamList`1 MapIniSectionsToCook, ParamList`1 DirectoriesToCook, String DDCGraph, String InternationalizationPreset, ParamList`1 CulturesToCook, ParamList`1 ClientCo
okedTargets, ParamList`1 EditorTargets, ParamList`1 ServerCookedTargets, List`1 ClientTargetPlatforms, Dictionary`2 ClientDependentPlatformMap, List`1 ServerTargetPlatforms, Dictionary`2 ServerDependentPlatformMap, Nullable`1 Build, Nullable`1 SkipBuildClient, Nullable`1 SkipBuildEditor, Nullable`1 Cook, Nullable`1 Run, Nullable`1 SkipServer, Nullable`1 Clean, Nullable`1 Compressed, Nullable`1 ForceUncompressed, String AdditionalPakOptions, String AdditionalIoStoreOptions, Nullable`1 IterativeCooking, String IterateSharedCookedBuild, Nullable`1 IterateSharedBuildUsePrecompiledExe, Nullable`1 C
ookAll, Nullable`1 CookPartialGC, Nullable`1 CookInEditor, String CookOutputDir, Nullable`1 CookMapsOnly, Nullable`1 CookOnTheFly, Nullable`1 CookOnTheFlyStreaming, Nullable`1 UnversionedCookedContent, Nullable`1 EncryptIniFiles, Nullable`1 EncryptPakIndex, Nullable`1 EncryptEverything, Nullable`1 SkipCookingEditorContent, Nullable`1 NumCookersToSpawn, String AdditionalCookerOptions, String OriginalReleaseVersion, String BasedOnReleaseVersion, String CreateReleaseVersion, String CreateReleaseVersionBasePath, String BasedOnReleaseVersionBasePath, Nullable`1 GeneratePatch, Nullable`1 AddPatchLev
el, Nullable`1 StageBaseReleasePaks, String DiscVersion, String DLCName, String DLCOverrideCookedSubDir, String DLCOverrideStagedSubDir, String DiffCookedContentPath, Nullable`1 DLCIncludeEngineContent, Nullable`1 DLCPakPluginFile, Nullable`1 DLCActLikePatch, Nullable`1 CrashReporter, Nullable`1 DedicatedServer, Nullable`1 Client, Nullable`1 Deploy, String DeployFolder, String GetFile, Nullable`1 FileServer, Nullable`1 Foreign, Nullable`1 ForeignCode, Nullable`1 LogWindow, Nullable`1 NoCleanStage, Nullable`1 NoClient, Nullable`1 NoDebugInfo, Nullable`1 SeparateDebugInfo, Nullable`1 MapFile, Nu
llable`1 NoXGE, Nullable`1 SkipPackage, Nullable`1 Package, Nullable`1 Pak, Nullable`1 IgnorePaksFromDifferentCookSource, Nullable`1 IoStore, Nullable`1 Cook4IoStore, Nullable`1 ZenStore, Nullable`1 SkipIoStore, Nullable`1 GenerateOptimizationData, Nullable`1 Prereqs, String AppLocalDirectory, Nullable`1 NoBootstrapExe, Nullable`1 SignedPak, Nullable`1 PakAlignForMemoryMapping, Nullable`1 NullRHI, Nullable`1 FakeClient, Nullable`1 EditorTest, Nullable`1 RunAutomationTests, String RunAutomationTest, Nullable`1 CrashIndex, Nullable`1 SkipCook, Nullable`1 SkipCookOnTheFly, Nullable`1 SkipPak, Nul
lable`1 PrePak, Nullable`1 SkipStage, Nullable`1 Stage, Nullable`1 Manifests, Nullable`1 CreateChunkInstall, Nullable`1 SkipEncryption, Nullable`1 Unattended, Nullable`1 NumClients, Nullable`1 Archive, String ArchiveDirectoryParam, Nullable`1 ArchiveMetaData, Nullable`1 CreateAppBundle, String SpecifiedClientTarget, String SpecifiedServerTarget, ParamList`1 ProgramTargets, Nullable`1 Distribution, String PackageEncryptionKeyFile, Nullable`1 Prebuilt, Nullable`1 RunTimeoutSeconds, String SpecifiedArchitecture, String UbtArgs, String AdditionalPackageOptions, Nullable`1 IterativeDeploy, Nullable
`1 FastCook, Nullable`1 IgnoreCookErrors, Nullable`1 CodeSign, Nullable`1 TreatNonShippingBinariesAsDebugFiles, Nullable`1 UseExtraFlavor, String Provision, String Certificate, String Team, Boolean AutomaticSigning, ParamList`1 InMapsToRebuildLightMaps, ParamList`1 InMapsToRebuildHLOD, ParamList`1 TitleID) in D:\build\++UE5\Sync\Engine\Source\Programs\AutomationTool\AutomationUtils\ProjectParams.cs:line 1164
UATHelper: 打包 (Windows):           at BuildCookRun.SetupParams() in D:\build\++UE5\Sync\Engine\Source\Programs\AutomationTool\Scripts\BuildCookRun.Automation.cs:line 47
UATHelper: 打包 (Windows):           at BuildCookRun.ExecuteBuild() in D:\build\++UE5\Sync\Engine\Source\Programs\AutomationTool\Scripts\BuildCookRun.Automation.cs:line 38
UATHelper: 打包 (Windows):           at AutomationTool.BuildCommand.Execute() in D:\build\++UE5\Sync\Engine\Source\Programs\AutomationTool\AutomationUtils\BuildCommand.cs:line 344
UATHelper: 打包 (Windows):           at AutomationTool.Automation.Execute(List`1 CommandsToExecute, Dictionary`2 Commands) in D:\build\++UE5\Sync\Engine\Source\Programs\AutomationTool\AutomationUtils\Automation.cs:line 254
UATHelper: 打包 (Windows):           at AutomationTool.Automation.Process(ParsedCommandLine AutomationToolCommandLine, StartupTraceListener StartupListener, HashSet`1 ScriptModuleAssemblies) in D:\build\++UE5\Sync\Engine\Source\Programs\AutomationTool\AutomationUtils\Automation.cs:line 153
UATHelper: 打包 (Windows):        (see C:\Users\SMT-C\AppData\Roaming\Unreal Engine\AutomationTool\Logs\D+Epic+Games+UE_5.0\Log.txt for full exception trace)
UATHelper: 打包 (Windows): AutomationTool executed for 0h 0m 10s
UATHelper: 打包 (Windows): AutomationTool exiting with ExitCode=1 (Error_Unknown)
UATHelper: 打包 (Windows): BUILD FAILED
PackagingResults: Error: Unknown Error
LogUObjectHash: Compacting FUObjectHashTables data took   0.53ms
LogFileHelpers: Editor autosave (incl. external actors) for '/Game/SMT-C/BBHG' took 0.044