after importing and scaling a heightfield (2017x2017, Scale 100-100-800) things are getting strange. the heightfield gets placed waaaaaaaaaaaaaay down below in the scene and the gizmo offsets
and floats waaay above the terrain. even when I set the terrian´s coords to all zero and I place another object into the scene (let´s say a rock, also @ 0-0-0 coords) the rock is nowhere near the terrain. Also navigation gets clunky and slow. When increasing camera speed, it is getting better - but still navigation is a PITA
Now. how can I fix this? Is there a way to somehow center the gizmo/pivot of the terrain to it´s actual mid-point and zero out the coords?
It looks like, because of the displacment from the heightmap, center and surface get´s somhow offset (I think?)
Hope you can understand, what I mean ^^
And maybe another question: is there a setting to make new objects “stick” to ther terain, when placing them? If I pull in some new objects, the getting placed somewhere, but not on the
terrian, like the camera-view would suggest.
I am a bit lost there, please help me out.