After implementation the Wwise project into UE5.0.3 I can't use generated events and soundbanks

I created Wwise project for UE5 and implemented him into the engine. But I have some problem what I can’t resolve

  1. WwisePicker and WAAPIPicker generated .uasset files for events, but they doesn’t do same for soundbanks. I even can’t make empty soundbank in Audiokinetic window inside the content browser. How I can generate useful soundbanks?

  2. I can’t use events on the engine. I know what I should click on the “use event-based packaging” option in project settings (Edit - Project Settings - Wwise -Integration Settings -Sound Data), but I don’t have the line with this option in project parameters. I checked up all files in engine, maybe had a problem here, but nothing changed. How I can switch on event-based packaging or how I can use Wwise events differently?

Solve that problem by downgrading Wwise version (from 2022.1 to 2021.1.9)