Because game development is an iterative process I can’t believe this wouldn’t be possible but other forums seem to indicate that what I’m about to describe below isn’t possible.
I have a set of animations that I’ve imported and retargeted inside Unreal. They all work fine. They have been used in blueprints and are working in the game.
Now I want to make changes and update them. I can re-import the original animation. However, when I again retarget the animations instead of saving over the current copy a “1” is appended to the name. Is there any way I can overwrite and update the existing animations that have already been retargeted?