Hello, I’m using the Flying Nav Mesh plugin to have my AI move around. This works fine but I’m trying to think of a good way to check if there is an actor or object on the goal location of the path. I know I can get every actor and check their position with the goal location but this is expensive and wastes a lot of time/resources. Does anyone have any other suggestions for this?
When you get the location, you could spawn or place a collision volume there, and see if it overlaps anything.