After getting a Path from the Nav mesh, check if there is an actor at that location

Hello, I’m using the Flying Nav Mesh plugin to have my AI move around. This works fine but I’m trying to think of a good way to check if there is an actor or object on the goal location of the path. I know I can get every actor and check their position with the goal location but this is expensive and wastes a lot of time/resources. Does anyone have any other suggestions for this?

When you get the location, you could spawn or place a collision volume there, and see if it overlaps anything.