I’ve just started out with Unreal, and I’m having an interesting problem.
First off, I’m using Blender 2.74.
Basically my setup is a mesh and an armature. The armature has several actions: Walk, Idle, etc.
When I export to FBX and import into Unreal, everything works… if I set Animation length to “Animated Time”. When I do this, all of the actions are imported.
NOTE: My way of doing things is exporting mesh, armature, and animations from a single FBX file - this seems to be against the general advice given by tutorial writers, but in the newest blender version it seems to work
Problem is… if I add a new action after this happens, and re-export it… the action is not loaded!!
So my question is: Am I doing something wrong? If you need export options I picked and such, I can post those.
Thanks for reading!!