I’ve been working in after effects making huds/interfaces/animated motion graphics elements & I want to use them with UMG, because I know umg animation capabilities is limited
It seems like I can get better results by using for example an mp4 video of the full interface animation rendered from AE, then having invisible umg buttons show / hide a different part of the video, so its as if the interface was made in the engine since its intractable
Is this possible? On another thread someone said he couldnt find out how to control the time of a video texture
I want to use this method because its kind of like a scaleform but better, I can’t really do the things I can do in umg & material editor that I can with after effects and pre-rendered offline methods. Even if I have to slice up the video textures into multiple materials, is this a feasible way to go about making umg more powerful? Why haven’t more people tried this?