I’ve downloaded and successfully built and run the UE4 Editor as DebugGame Editor. I created my new project as blank c++. A new instance of VS opens with my new solution and project loaded. I noticed the solution configurations didn’t match my original build so I changed it to DebugGame Editor and did a build all. Everything builds with no errors and pressing play will now open the editor with my project. Close the editor and spend time with the cat…
Now if I double-click my new uproject file and I get the error,
Missing TestNewProj Modules
The following modules are missing or built with a different engine version:
TestNewProj
Would you like to rebuild them now?
Clicking yes starts the rebuild and shows this message,
Engine modules are out of date, and cannot be compiled while the engine is running. Please build through your IDE.
So I can open the solution and run from there but not by opening the uproject file. If I create a blueprint project then opening by the uproject file works.
I swear this was working before and I don’t know what changed.
Does anyone have any ideas?
Thanks