After creating an enumerator my spawned actors aren't taking damage.

I’m really struggling.

Originally before adding an enumerator to manage my states, my sword was swinging hitting the spawned actor triggering the animations and sounds and subsequently the spawned actor death physics. When I applied the enumerator a few things broke all of the others were fixed. My debug lines are showing a hit. I’ve taken the only state “setter” out of the full string and its still not dealing damage to the spawned actors. Im completely lost any help is appreciated.