the actual version is 4.20.1
I’ve got a problem aftrer building sound. On PC Mobile Preview (PIE) Everything works well but when I start my project on AOS mobile platform, all sounds hear weired (Voices, BGM and so on…) . It seems like audio plays with high pitch and played shorter than it’s origin time.
Maybe this situation related to audio sample rate ? …
Anyone who has same or similar problem… please answer this postTT
++ When I played my project into IOS mobile, there was no pitch changes. However, It also has a problem with IOS that dosen’t work the setting of attenuations and audio volume Reverb effects.