What you see is this right?
UE → UE : OK
Rhino → UE : OK
UE → Rhino : KO
Rhino → Rhino : KO
In that case you have to go on your static meshes from Rhino and either
- add simple collision Add Simple Collision to a Static Mesh in Unreal Engine | Unreal Engine 5.3 Documentation
- Set collision complexity to use “convex as simple”
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- Select all assets + right click + Edit Selection in Property Matrix
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- Change the Collision Complexity setting to “Use Complex Collision as Simple”