I am trying to add an Apex mesh to my scene.
As soon as I assign the apex file to the clothing slot of the material, the mesh disappears.
I am using maya 2014 and the latest DCC plugin. I skinned everything to one bone, painted the distances and checked the simulation in maya. It behaves like it’s supposed to.
Then I exported the fbx and the apx file separately.
I imported the mesh as a skeletal mesh into UE 4.3.1, opened it and assigned a material, added the Apex clothing file and assigned it to the clothing slot.
I’ve done the process a couple of other times but never had that problem.
Can anyone offer any help?
That is awesome!
Thank you so much, you got me thinking down the right lines.
I was working in meters and exporting to cm;
Apex needs to go from cm to cm to UE4, everything works now!!!
same problem, but from 3ds , the scale is correct and when i apply teh apex clothing everything but the cloth disappears. can anyone help me with this please.