The finger is distorted after applying meta-human retarget animation. It was confirmed that it was called in well when working in Maya, and it was also successful when the importer animation was opened in Unreal. However, if you wear animation after meta-human mannequins and retargeting, your fingers will be distorted. I don’t know why. Please help me.
Looks like you need to set the retargeting pose on the meta correctly. The documentation shows you how to do this by selecting a retargeted pose that will properly pose it to the mannequin