I take that back, it’s not a good material.
You’re setting the WPO to the position of the pixel in world space.
So depending on where you put the sphere, you’ll get different results.
What are you trying to do, actually?
I take that back, it’s not a good material.
You’re setting the WPO to the position of the pixel in world space.
So depending on where you put the sphere, you’ll get different results.
What are you trying to do, actually?