This is what I did after 7 days of usage UE4. ( I did not use it before that’s why I did many mistakes in this images).
I use modified version of BaseLightMass.ini ( from UE4Arch ) and I do not know if I do it right.
C&C welcome.
After this first 7 days this what makes me ill with UE is:
inefficient network ( cores usage ) for lightmap computation
I am unable to record video from seqencer ( even if in fullscreen view port animation goes smoothly - I use GTX 1080 + i7-4770k)
engine is not out-of-the-box prepared for ArchViz and good GI
Is there something going on to improve quality in UE4? I saw some topics and images about VXGI, but I do not know how to to use it in UE.
Good work considering the timeframe. Few thing spotted (minor):
0:50, dinner table reflection is too glossy
1:06, the gray chair in the middle could potentially move a bit downward to simulate the force interaction between furn and floor (also enhance the shadow), otherwise it looks a bit floating
1:17, reflection on tv is spherical, could change to box, also the 2 black band on the right is reflecting weirdly
But don’t worry, reflection issues are something all of us have and some can take days to tweak.
Using a modified lightmass is totally normal in ArchViz, in another way speaking using normal ini is a sort of disrespect of ArchViz. As long as your workstation/cluster can handle the lightmass, then it’s fine.
Looks great! What sources did you use to create that? I mean, somebody’s sources, tutorials, anything else specific or you just messing around? I never used unreal before too (only c4d plus octane) and I want to create something like this — simple and good looking.
I used my blender models ( furniture and lamps made myself ), and some Evermotion assets in this first crappy video I made.
My recent works are much better.
I started learning UE4 with UDEMY and then this forum and YT tutorials.