In my control rig, I have a Draw Spline, and a Draw Transform along the spline. In the control rig editor, it’s visible, and works perfectly fine - but when I try to actually use a.AnimNode.ControlRig.Debug to see the thing ‘in the field,’ so to speak, it doesn’t show up. It worked until I installed 5.3, but now it’s just…not there. Rebooted UE, rebooted computer, nothing. What gives?
At least the spline is actually putting something out besides 0, 0, 0, even if I’ve had to remake the whole control rig from scratch because for some reason, the old one kills UE 5.3 as soon as I so much as right-click it.
This is driving me up the wall. I don’t muck around with the settings if I can help it, as I don’t want to break anything, so I know it’s not something I’ve done - but that isn’t making it easier to fix.
Side-note: The ‘Animation’ tag can’t be used in Character & Animation. Really?
SOLVED!! Thanks to a video about how to set Foot IK Rotation in Control Rig by GameDevUprising on YouTube, I discovered that you actually have to set 2 commands for the debugging to show up when playing in Editor:
@MartenZander Are you using 5.3? Make sure to first right-click the pins of the values you want to visualize and select “Add Visual Debug”. Then copy and paste the commands above (you can actually paste both at the same time and it works).
The commands will need to be manually re-pasted every time the project is re-opened to have the debug work. The commands do not automatically persist on a re-opened project unless they are being set on Begin Play in some blueprint. Not sure if that might be what you were experiencing?
I am currently on 5.3.2 as well, I have checked in the output log to confirm that the commands changes the settings but I still do not have any debug drawings.
That’s strange. Make sure you have your visual debugs active and then try adding the commands while in a Play in New Window session. That’s how I do it, and it works every time.
@MartenZander@CableJack Interestingly, I just ran into the same issue as you for the first time, where the two commands failed to bring up the debug visualization. It manifested after I had made some changes in a State of the character’s State Machine (added a Blend Poses by bool Node to switch between two different Blendspaces).
After closing and re-opening Unreal, the first attempt to paste in both commands at the same time again did nothing (I had pasted the commands when the Command window showed as a single line at the bottom of the Play in New Editor Window session). However, after I maximized the Play in New Editor Window session, the Command window changes to a center-aligned box, and then pasting in both commands at once worked (under normal circumstances, either Command view should work).
At any rate, the fact that the debug sometimes disappears must indeed be a bug that is triggered by editing the Animation Blueprint containing the Control Rig.
Using both commands works for me in 5.3.2 in a simple 3D project but doesn’t work in a VR project (I don’t see debug lines neigther on screen nor in the headset).