Affordable Landscapes 2

Okay, will try it out =)

@Kiwi-Hawk, Thanks. :slight_smile:

@andyxor, Currently there is no update pushed out. Updates 1-2-3 were included upon the release. Update 4 is still WIP.

@SE_JonF, Shader complexity is sorta brown-ish on those rocks when the seamless transition feature is enabled. Not bad, but not green.

Scatter meshes with seamless blending to terrain.

M.A.R.S

Beautiful work!

Mars is looking great!

Quick question: A few months ago you wrote this regarding tessellation cost:

“Yeah we have tessellation there by default. Works perfectly fine on 4.12 and has low cost due to the way we have setup our landscapes

Could you elaborate on what that fix was? Currently struggling with implementing tesselation at a reasonable cost to my project. Distance fade helps, but it’s still fairly expensive.

The base cost is reduced a lot in 4.14.

Kia ora

Is it 8 maps in ALS-2 or is there mow now please,. this not having an updat button on the store make things real difficult

BTW I’m flipping Y on the normal in WC is that right?

Currently there are 8 landscapes. Landscapes 9 and 10 are not released yet.

What is WC ?

Kia ora

Sorry my bad I have both world Machine which I flip the Y channel for normals because I believe UE4 doe that for texture normals if I’m not mistaken.

I also have World Creator standalone and Unity and am waiting for the UE4 version to be released after they beta of version 2 that is in progress

Yes normals from WM2 should be flipped.

Hi! I just came across this asset and I just want to say that this looks amazing! Cannot wait for the new landscapes! Keep it up dude!

Hi!

I’m trying to do my best and deliver deliver something unique to my customers and I’m very glad to hear you’re pleased with it!

Thank you for the kind words!
Ali

Kia ora
@-Dev Have you seen this wee gem

Hello, I’m new to UE4 development and to this community so I’ll try to be brief in my request.

I’m having some issues with adding your material Instances as my landscape’s material.

  1. After simply selecting Ml_Landscape_04 as my landscape’s material everything is black, now I can solve this by giving the paint layers their information from the “Sharedassets” folder but then I have to fill my entire world with just 1 layer. but

  2. At this point some landscape tiles are darker than others, so large squares are just darker than the others, rebuilding the world doesn’t solve this.

  3. In some areas the puddle/wet layers are applied to mountainous terrain, so you could imagine how that huge shiny blob looks like. So the slope material blend isn’t behaving for me in my world, yet it works just fine in your demo maps.

Previous to purchasing this I followed tutorials and was able to create my own very basic material with the ability to blend the terrain based on slope so I’m not a total noob so if someone more inclined could give me a quick rundown or order of operations on how to properly apply one of your material instances into my world that would be greatly appreciated, I assume I skipped a step or maybe a few :D. Thanks in advance!

PS: I apologize if this has already been asked or is referenced in any documentation, I sincerely tried to google this/read several comments here.

Kia ora
@Soviet03 Did you change the splatmap and normal map to suit you landscape. I also got a totally black landscape but had to learn that after adding the splatmap for my ladscape, painting the base layer over the whole map I was able to paint the top layer over everything and it painted out correctly mask by my splatmap

@Kiwi-Hawk I did see the splat map and removed it but I have no idea how I would generate one on my own, I haven’t dealt with the normal yet either. I’ll get around to performing both of those tasks but A few concerns remain such as if I paint a little snow in one small area it tints the whole tile slightly snowy (talking about the landscape 4 assets), Also in some areas when walking on foot I can see cracks or open seams in the terrain where the tessellation is in action, but only in a few areas/tiles. Are these all a result of me lacking a splat map/not addressing the normal map?

PS: Is there a relatively trivial way to generate/create a splat map for my world or does it just have to be done by hand and how do I get an image of my map? Thanks again, you guys are the best I couldn’t learn without you folks.

@Soviet most use something like World Machine BUT that said the number 8 wire fix Sorry Kiwi expression) is to load the grey scale Heightmap into photoshop or Gimp and colour pic shade ranges that you want for each colour for example the blacker ranges you copy paste into the say blue channel greys-ish (grass area’s) copy paste into the green channel and the whites into the red channel. this Aussie might help more than me lol

Hope it’s of use, happy to help if I can also. I have World Machine and world Creator

@kiwi-Hawk That information helps a lot thanks! I’m now shifting my focus to the grass, it shows some extreme shader complexity, is that normal and par for the course?

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