Quick question: A few months ago you wrote this regarding tessellation cost:
āYeah we have tessellation there by default. Works perfectly fine on 4.12 and has low cost due to the way we have setup our landscapesā
Could you elaborate on what that fix was? Currently struggling with implementing tesselation at a reasonable cost to my project. Distance fade helps, but itās still fairly expensive.
Sorry my bad I have both world Machine which I flip the Y channel for normals because I believe UE4 doe that for texture normals if Iām not mistaken.
I also have World Creator standalone and Unity and am waiting for the UE4 version to be released after they beta of version 2 that is in progress
Hello, Iām new to UE4 development and to this community so Iāll try to be brief in my request.
Iām having some issues with adding your material Instances as my landscapeās material.
After simply selecting Ml_Landscape_04 as my landscapeās material everything is black, now I can solve this by giving the paint layers their information from the āSharedassetsā folder but then I have to fill my entire world with just 1 layer. but
At this point some landscape tiles are darker than others, so large squares are just darker than the others, rebuilding the world doesnāt solve this.
In some areas the puddle/wet layers are applied to mountainous terrain, so you could imagine how that huge shiny blob looks like. So the slope material blend isnāt behaving for me in my world, yet it works just fine in your demo maps.
Previous to purchasing this I followed tutorials and was able to create my own very basic material with the ability to blend the terrain based on slope so Iām not a total noob so if someone more inclined could give me a quick rundown or order of operations on how to properly apply one of your material instances into my world that would be greatly appreciated, I assume I skipped a step or maybe a few :D. Thanks in advance!
PS: I apologize if this has already been asked or is referenced in any documentation, I sincerely tried to google this/read several comments here.
Kia ora @Soviet03 Did you change the splatmap and normal map to suit you landscape. I also got a totally black landscape but had to learn that after adding the splatmap for my ladscape, painting the base layer over the whole map I was able to paint the top layer over everything and it painted out correctly mask by my splatmap
@Kiwi-Hawk I did see the splat map and removed it but I have no idea how I would generate one on my own, I havenāt dealt with the normal yet either. Iāll get around to performing both of those tasks but A few concerns remain such as if I paint a little snow in one small area it tints the whole tile slightly snowy (talking about the landscape 4 assets), Also in some areas when walking on foot I can see cracks or open seams in the terrain where the tessellation is in action, but only in a few areas/tiles. Are these all a result of me lacking a splat map/not addressing the normal map?
PS: Is there a relatively trivial way to generate/create a splat map for my world or does it just have to be done by hand and how do I get an image of my map? Thanks again, you guys are the best I couldnāt learn without you folks.
@Soviet most use something like World Machine BUT that said the number 8 wire fix Sorry Kiwi expression) is to load the grey scale Heightmap into photoshop or Gimp and colour pic shade ranges that you want for each colour for example the blacker ranges you copy paste into the say blue channel greys-ish (grass areaās) copy paste into the green channel and the whites into the red channel. this Aussie might help more than me lol
Hope itās of use, happy to help if I can also. I have World Machine and world Creator
@kiwi-Hawk That information helps a lot thanks! Iām now shifting my focus to the grass, it shows some extreme shader complexity, is that normal and par for the course?
**In order to improve the customer service experience for anyone who uses any of my works Iām setting up a discord server. Please click the link below and join.
**
@Soviet03 Iām thinking @anonymous_user_18ba04c9 would be a better person to help there I am but a novice and have brought Max many a head ache trying to figure these out too lol.
I knew of the splatmap because itās the only way at this point I can get a landscape looking close to good