Hey man, I played it last night and really liked it! I’m gunna try to organize my thoughts by category here.
Bug: The construct prompts were very hit or miss, I wasn’t sure if it was based on a trigger volume, a timer, or what but on all the constructs after the first one I often had to run away, run back, trigger detective mode on/off/hold, not sure what the sweet spot was that triggered the prompt to allow me to make the construct.
On the down smash floor, the camera freaked out and didn’t quite track me until I got to the bottom.
On the first construct staircase, you will die if you just walk onto the stair case without jumping first, even though visually it looks like you dont need to jump
Art: Although the art still looks prototypish I like what you have going on there; simple colors and solid lighting are nice. For my personal taste I wouldn’t travel too far away from simple flat textures and good lighting and shadows. The detective mode had some super awesome vfx, really liked the look of that! The puddle walking fx in particular were super cool.
Gameplay: Dashing was hands-down the funnest action I could do. Exploit the hell out of that mechanic!
Shooting was a little boring for me, just stand in place and spam the shoot button, not much player interaction. I think shooting could be replaced with an augmented dash mechanic. You’ve got dash which is already super fun, maybe add a 0.2 sec immunity timer in which time they could hit the ‘force push’ button which is only available immediately after a dash. That ability would destroy the nearby sea urchins and allow the player to progress. For me, I could easily see that being more fun than shooting. It’d make me feel more involved in the game, more powerful and skillful for pulling it off, even if it’s an easy task.
Constructs are a cool concept, they have potential but are a little unresponsive and frustrating at the moment (see ‘Bugs’ section above). Once they’re easier to trigger I’d love to see puzzles where you must jump + dash + quick construct to make it to more advanced areas. Maybe add in some temp constructs so the player must hurry and do those jump + quick construct combos before they fade away in later parts of the game.
That’s all I got. Super cool game so far. Can’t wait to see it on Steam, keep up the good work sir!