Affiliation system


I was wondering if anyone had any information about the affiliation system that is on the AIPerception components through blueprint? I just need to be able to re-categorize either the player or AI so they don’t both register as neutral. I have been hunting the web for this and have found nothing. Any help would be appreciated.



I realize this question was quite a while back but when searching for the same answer it pops up at the top of the search !
So Here is the answer for anyone else looking for it:

“This property can be used to set up Sight perception for teams. Currently, Affiliation can only be defined in C++. For Blueprints, you can use the Detect Neutrals option to detect all Actors, then use Tags to filter out Actor types.”