I currently have a projectile. It is using the UProjectMovementComponent. I want to have it be affected by a wind-value. My wind will just be a direction and a number indicating how much it is “blowing”. I would like my projectile to be affected by the wind direction and force.
Can i extend the UProjectMovementComponent to do this or am i better of creating my own custom movement component (which would mean creating the other physics-reactions again)? Any pointers in the correct direction?