Affect Animation Play Rate From HUD Input

Hi!

Essentially, my issue is this:

I have an animated character in the middle of the room, and i want there to be three buttons that are in the HUD, reverse play, pause and play. My hypothesised solution is to have the button pressed send an integer to the game state, to be stored in a variable, which the animation bp checks every tick.

I cant seem to find a way for the HUD to interact with the animation blueprint for the character, or with the game state, however.

Is it possible?