Hi y’all
So i created a function in my third person character bp that stops movement and disables input on pawn. works wonderfully.
However, the sister function to enable movement and input doesn’t work. my pawn is still completely still(can’t even move the camera. Any clue what I’m doing wrong here?
I think you only need to specify the controller:
If you process input in the Pawn and disable said input… well, you can no longer process input there. You must use another input-enabled blueprint to restore input for the Pawn.
Or am I missing something here?
i figured it out. its because in my UI widget i had it set to UI mode only. seems like that overwirtes character input
thanks for the help anyways!