Ultimate Batch Renaming Plugin for Unreal Engine
A fully featured and production-ready batch renaming solution designed specifically for Unreal Engine. This plugin helps artists, technical artists, and developers quickly standardize asset names across large projects, ensuring clean, consistent, and easy-to-navigate content structures. Whether you're working on game development, virtual production, or architectural visualization, this tool dramatically speeds up asset organization.
Batch Rename Any Asset Type
Quickly rename Static Meshes, Skeletal Meshes, Materials, Material Instances, Textures, and more.Automatic Type Prefixing
Instantly add the correct UE-style prefixes (SM_, MI_, M_, T_, etc.) based on asset type.Flexible Rule-Based Renaming
Use prefixes, suffixes, search-and-replace, numbering patterns, and custom rename templates to build powerful rename rules.Smart Pattern Recognition
Automatically extract keywords and apply consistent naming patterns without manual editing.Real-Time Preview
See exactly how assets will be renamed before you apply changes—avoid mistakes and save time.One-Click Cleanup
Remove unwanted characters, trim numbers, delete duplicated prefixes, and clean messy names with one action.
🔥 Why You Need This Plugin
Keep your UE project clean and professional
Consistent naming makes large projects easier to maintain and collaborate on.Boost team efficiency
Artists and developers no longer waste time renaming assets manually.Avoid confusion and errors
Clean naming ensures assets are easy to find and reduces the risk of using the wrong file.Perfect for medium to large teams & pipelines
Ideal for teams working with hundreds or thousands of assets.
🎮 Ideal For
Technical Artists
Environment Artists
Material/Texture Artists
Level Designers
UE Pipeline/Tools Engineers
Anyone maintaining a large Unreal Engine project
📦 Use Cases
Cleaning up messy marketplace or kitbash asset packs
Renaming imported 3D assets from Blender/Maya/Max
Standardizing material or texture names in large environments
Enforcing naming conventions in production pipelines
Preparing a project for shipping or team collaboration