Aether AI - Ultimate Auto Renaming Tool

Ultimate Batch Renaming Plugin for Unreal Engine

A fully featured and production-ready batch renaming solution designed specifically for Unreal Engine. This plugin helps artists, technical artists, and developers quickly standardize asset names across large projects, ensuring clean, consistent, and easy-to-navigate content structures. Whether you're working on game development, virtual production, or architectural visualization, this tool dramatically speeds up asset organization.

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Supporting Document

  • Batch Rename Any Asset Type
    Quickly rename Static Meshes, Skeletal Meshes, Materials, Material Instances, Textures, and more.

  • Automatic Type Prefixing
    Instantly add the correct UE-style prefixes (SM_, MI_, M_, T_, etc.) based on asset type.

  • Flexible Rule-Based Renaming
    Use prefixes, suffixes, search-and-replace, numbering patterns, and custom rename templates to build powerful rename rules.

  • Smart Pattern Recognition
    Automatically extract keywords and apply consistent naming patterns without manual editing.

  • Real-Time Preview
    See exactly how assets will be renamed before you apply changes—avoid mistakes and save time.

  • One-Click Cleanup
    Remove unwanted characters, trim numbers, delete duplicated prefixes, and clean messy names with one action.

🔥 Why You Need This Plugin

  • Keep your UE project clean and professional
    Consistent naming makes large projects easier to maintain and collaborate on.

  • Boost team efficiency
    Artists and developers no longer waste time renaming assets manually.

  • Avoid confusion and errors
    Clean naming ensures assets are easy to find and reduces the risk of using the wrong file.

  • Perfect for medium to large teams & pipelines
    Ideal for teams working with hundreds or thousands of assets.

🎮 Ideal For

  • Technical Artists

  • Environment Artists

  • Material/Texture Artists

  • Level Designers

  • UE Pipeline/Tools Engineers

  • Anyone maintaining a large Unreal Engine project

📦 Use Cases

  • Cleaning up messy marketplace or kitbash asset packs

  • Renaming imported 3D assets from Blender/Maya/Max

  • Standardizing material or texture names in large environments

  • Enforcing naming conventions in production pipelines

  • Preparing a project for shipping or team collaboration