AENiGMA GAME: STORM HACKER - A Dreamcast-era Inspired Parkour Hover-Ski Adventure Across a Hand-Painted Universe!

It’s definitely on my mind haha. I knew going in that Tricks would be the most requested given the expectation from the extreme sports side of things. ATM no the personalized style is more in the route you take and movement options you utalize, it’s not built to let you do full controlled flips and controlled rolling is limited so the player doesn’t accidentally miss a wallride. I may eventually add sort of simple pre-animated tricks that give a boost/score addition if done mid air as long as players don’t spam it, since you can jump on command. I don’t want to force players to think they need to treat it like tony hawk to get a good score. Another way is the way Sonic does by having a QTE off certain ramps that way tricks are not spammed at a more serious point in the story.