I’m working on an island map (size= 7k x 7k) and there is going to be one loop highway around it which has quite a lot of branches going from there to towns.
What I (ultimately) want to achieve:
An easily editable road system.
- Using the spline tool from the landscape tab, the meshes stretch, so I have to divide it into even parts, (size of the mesh), which are a lot of parts, and never very precise.
- Using a spline actor, which places the meshes accordingly, fps drops quite a lot the more i add, making it a pain to edit.
I could make a lot of spline actors which I just need to line up, but will not be *one *system, and ultimately a pain to edit.
What would you recommend in my case?
What did you do / are you going to do in your case?
I appreciate your answers and suggestions.