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Advices & Help are needed for a Luge blueprint

Hello dear developer

To begin with , I recently started to work on a little project with my friend ( Programmer ) but some event happened and he is not able to work with me anymore . ( since the project isn’t that complex ) I think that I could manage to use blueprint and script things by myselft .

So there is the thing, I am working on a level where you control a luge and your goal is to go down the mountain. however the thing is that it is not an open world game so the level is linear ( not literally , you need to turn and control where the luge is going , also the camera is 3dr person ) . I am not sure about how should I make the blueprint for the control system , because I want the luge to alway go at the same speed . Basicaly I want it to alway go forward by itself then the player would just have to move it on lateral axis , the luge would rotate when moved lateraly so it could turn . I am not sure about how to procede to achieve this mechanics but I wanted to know if you could help me a bit ( even just tell me the basics if you dont have that much time ) .

( also sorry, english is not my natal langage .I tried to write the best I can )

thank you

SR

Well since you want the character to always move forward just add “event tick” in the player blueprint and connect it to movement. As so…

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And then your movement should be how you want. All you need to do now is turn like you described.

I did 1 before with this just using pure physics. Create the physics materials and give them a low friction value. Then you have your luge and you put a weight on top of it and put it on a slider that just moves side to side.

This will give you proper turning mechanics and proper acceleration (something going down a hill shouldn’t hit 100% speed instantly and stay at that speed)

Thank you a lot guys I’ll try hope it works properly for my needs . I will give you news about it