I need advice regarding how much of my time will be used on actual programming and not the 250 other things VR games takes in order to make.
I’m very interested in learning C++ for robotics. and I’ve been studying c++ programming books and tutorials and coding for 8+ hours the past 14 days. Now I’ll have to take focus a little more on school again, so I’ll only have 2-3 hours a day for programming, but I think this is great for the rest of the year.
2 years back I tried to get into VR with unity3D and C#, but ended up quitting and focusing on 3D modeling in CAD instead, now I’m okay in CAD and want a new skill which is programming.
My focus is just to be good at programming, but I was thinking about taking this more creative road towards programming with visualizing CAD models or VR simulations for Robotics instead of only doing hardware programming for robots.
As I tried to do a little VR in Unity for google cardboard. I understand there is a lot more to it for making it and it’ll probably take a year to get all the basic in before I’ll start making something better.
But I’m interested in knowing how much c++ programming can I do / will I do? with my time and how much of my time will be used with 3D modeling / 3D graphics etc etc etc
I would like to do no extra things like rigging, 3D graphic 3D modeling, 2D graphic, audio etc, but just use existing free packages or use my own 3D CAD models and just focus on programming. is this possible? or will I just end up spending more time on learning and doing everything else besides programming?
Worst case scenario I can do Illustrator and 3ds Max as a beginner.
I might end up really enjoying VR since I’m much more a visual person.
Thanks alot for taking your time to read this. I hope you’ll shoot in your 2 cents and have a nice day.