Hi, I’m attempting to make a system for generating 2.5D platforms. Current base is a spline mesh that uses direction along spline to select horizontal or vertical meshes (ok so far).
What I want next is to spawn corner meshes (specifically on top corners). Automatic selection would be ideal, but am struggling to find a method. I am selecting by point type currently but this is less than ideal as I would prefer most of my points (incl top corner points) to be linear.
Any wizards out there with advice on how I might accomplish this? I was thinking a comparison system between surrounding points but getting a bit lost in the math.
EG (just a 2d example for viz purposes):