Why does the Transparent channel map in the Material editor not load sequences or video files? Over the years all interactive development platforms have been difficult to simulate the behavior of particles. Let’s say a lot of complex particle physics like fountains. It is understandable that it is not possible to perform such a large number of operations in real time with current hardware capabilities. Therefore, the next best thing is to use other 3D software to render grayscale dynamic maps, and then call them in Twinmotion’s transparent channel. This should effectively improve the realistic effect, and I sincerely hope that it can be improved in the next upgrade
Hello ,
Thank you for posting in the community your feedback and wish on transparent channels and issues with particles.
I invite you to be a suggestion on the road-map here as this is the best place for this type of information:
https://portal.productboard.com/7pu88c9kpmqtzt8hwg6arujh/tabs/4-under-consideration
Kind regards,
Vincent B.