A lot of Unreal seems geared towards humanoid characters and movement (ahem: character). So I was curious, as I’m working on a non-humanoid protagonist/avatar, if I can still ‘cherry pick’ functionality from Character/Persona/Behaviour Trees to apply to my avatar or if by choosing non-humanoid I have to recreate everything from scratch.
Here are things I have in mind that I’d like to take advantage of:
-navigation - AI should know what is an obstacle and what isn’t (navmesh??)
-AI using the same basic pawn movement as the player, so I can test/record/playback input behaviours and create an ‘attract’ mode like old school arcade games etc
Bearing in mind, my game is 2D on a single plane, no 3D navigation needed.
I really appreciate any insight that will save me time as I move forward, thanks!