tw2016 wrote:
Castlenock,
the mesh unfortunately has these holes, and I’m not really familiar with fixes such large holes in ZBrush. The YouTube tutorials didn’t help much for these large areas. When I dynamesh, the other parts of the model become just too smoth, and I loose details.
I also looked around if any software could fix such hard surface geometry automatically, but without success.
You wouldn’t be in for making a YouTube video with your favorite mesh-fixing software, would you?
Heh, that would be very definition of the blind leading the blind. That and I chose Modo as my program of choice, which is great if I want to scale or make a business of this stuff (I do, it’s sooooo rewarding), but is quite expensive. I started learning on Meshmixer but I only removed stuff, didn’t create too many things.
I will say this though - I approached 90% of all of this with zero knowledge… I think learning the next stage of reconstruction is totally worth it though - it’s ■■■■ hard and is super easy to give up in frustration, but if you break the barrier and it clicks it’s totally worth it. That and your models will start to shine. Good news is you don’t have to learn the whole capabilities of the next step, just parts of it to become really good at reconstruction (I’m far from there yet, but I feel like I can attain that at some point now). Pick a poison and if you haven’t gotten a free trial, try Lynda.com for some training in it. I can help quantify some things that I’m still learning but are really hard to grasp for beginners like UVs, unwrapping, re texturing, etc. <- that’s what I’ve found to be the hardest by far as these sort of things seem to be geared for 3D modelers in general that are at a high level and you’ll hit that a lot earlier in your RC workflow.
If you’re not already following it, the Valve tutorials for Destinations are a great, fantastic start - only about 1/5th of the tutorials there are really about the Destinations application workflow, almost everything else is photogrammetry tips and bopping back and forth in that second program in your workflow. It can be overwhelming, but a great resource. You’ll probably learn the hard way, like me, that missing even the smallest bit in the tutorials will hurt a lot, but that’s part of the process.
In a long and storied career, I’m not the type of person who enjoys my work, I just enjoy the outcome/result. This is one of the few things where I have loved every part of the process (including the end result). I’m sure some of that will wear off if I make a living off of it, but if you like it, it just gets better as you learn more.