I’m building a cooperative four-player game. The plan is to eventually sell it on Steam.
I never intend to display a server list. I plan on only allowing joining locally and through friend invites via Steam. I’ve seen some warnings around that movement replication for listen servers in UE4 is poorly supported.
My question is: Is it acceptable and performant to make a game with UE4 that only supports listen servers?
Also, as a player, do you feel annoyed when listen servers are the only option and one of the players must host?
Any advice to elaborate on the current outlook on listen and dedicated servers with UE4 and Steam would be appreciated.