Hi all! I’m trying to achieve a look similar to what’s pictured
for a cinematic I’m making (fairly new to Unreal, andI learn best with a project).
A mostly transparent cube that functions as a window to another scene / dimension / level. Eventually, there would be multiple such cubes on screen simultaneously. Ideally, the camera would start on an extreme close up of the astronaut’s helmet (inside the space scene), then dolly back outside the glass, revealing all the other cubes.
I’ve got everything molded out (c4d) and into Unreal 5.4, with my cubes on one level and my space scene on another. I’m having a hell of a time figuring out how to connect them though.
I’ve tried using a SceneCaptureCube to put the space scene on the inside of the cube, but it only remains static and doesn’t move in reaction to the camera view when it pulls back (it also looks really flat).
I’ve looked into level streaming, but can’t seem to figure out how to get it to only be inside the cube.
Feels like I’m going a bit in circles. If some kind soul could point me in the proper direction for how to achieve this look, I’d really appreciate it.