I’m looking for advice on how to group animations to avoid huge stacks of Layers in sequencer when duplicating. For example, I have a machine with various moving parts (cogs, chains, pistons) rotating as loops. Each loop is a mini animation in itself, built in sequencer, with three or four animated moving parts. I’d like to just copy/paste lots of these to mini-animations as single assets ideally.
I’m quickly amassing huge amounts of layers both in the outliner and in sequencer. Is there a way to somehow organise each animation element so that i can just throw it in a sequence and move it about without having to go in and adjust every single object?
How would you do this? Would you export all the meshes in each mini animation to separate fbx files and reimport? (I’ve not had much luck with fbx in general so have tried to avoid it)
Or would you create some sort of blueprint character for each mini-animation that you could drag and drop into sequencer?
(BTW it’s not for a game just a cinematic)…
Any help would be much appreciated! Thanks