How much difference would 16 or 32 RAM make when using the UE4 engine. And how can you tell or calculate how much impact it would have when developing?
It’s difficult to calculate everything that will have an impact, the biggest issues will be when you try to build lighting, and if you are using a 3D program to build assets it will help with that as well.
Thanks, i did end up changing from 8RAM to 16RAM, since the current laptop i use runs on 8RAM and already takes quite some time to render 1024x1024 maps.
The RAM doesn’t affect speed all that much, it affects capability. So when building lighting in UE4 if you have a lot of objects it has to load into RAM and it can run out easily. Even though during a game it doesn’t have to load as much, for building lighting it has to load the entire scene at full quality.
Also, the amount of RAM can be a problem if you are using multiple programs at the same time.