Hey guys, I’m working on the creation of a first person melee fighting system for UE4.11 and have a basic idea of what I’m making.
I will be using AniMontage to chain together various attack animations(i.e. LPunch, RPunch, Kick, LPunch, LPunchEnd,) Root Motion for slides, rolls etc. and blueprints for separate attacks and a combo system. I do have trouble with one thing however.. easy movement. I want the system to be streamlined see, with the character jumping between targets ala Arkham games. How would one so this? Basically whenever the character attacks or jumps to another enemy, the distance is lined up perfectly so as to provide perfectly synced anims. I am also having trouble with counters from behind and location-based anims.. what would you guys suggest, the trouble is for the first one in this being FP game. My ideal system would be something along the lines of: **enemy prepares attack from behind> player receives noise alert> player can RClick to counter> player camera tilts sideways/180 degree and swing back to hit/kick/grapple enemy> chance to continue beating countered enemy> player passes on option> camera reverts to original target** As far as location based anims go, any suggestions(e.g. player behind enemy, snaps neck, or enemy in front, player grabs neck with legs, both drop to ground and player snaps neck of enemy with leg hold.
Thanks in advance for the help, anything to move the system along would be greatly appreciated I know this a tall order, but have heard great things about all you guys in the community and any side-suggestions e.g. help with planning out the system better/help with technical details(I’m still a huge noob with only a general concept, so if anyone could list out exactly what needs to be done that would be awesome =) on things like rolls and any tut referrals would we awesome =D