ADVICE NEEDED! How to Efficiently Load Assets in to a Project in Unreal Editor 5.4

Hey there! I’m very new to Unreal Engine, and have been having some difficulties loading assets, especially GTLF’s, in to my first Unreal project. I know that my approach using Content Viewer CAN load an asset, but for many assets, it seems to take hours for Unreal to finish importing the assets. At a certain point, according to Task Manager, CPU usage is very, very low, but memory usage is very high. How have you found success with loading assets in to UE5?

Hey @ahfretheim! Welcome to the forums!

What is your processor and memory? It seems like it’s bottlenecking with memory, and it has to hold the entire GLTF in memory until it is complete. Also how much room on your HDD is available for pagefile.sys usage? You may need to clear some space! Check it out and get back to us! :slight_smile: